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Searched refs:GetSceneUniformBuffers (Results 1 – 12 of 12) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.h75 void GetSceneUniformBuffers(const BASE_NS::string_view us);
H A Drender_node_camera_cubemap.h90 void GetSceneUniformBuffers(const BASE_NS::string_view us);
H A Drender_node_camera_single_post_process.h89 void GetSceneUniformBuffers(const BASE_NS::string_view us);
H A Drender_node_default_material_deferred_shading.h105 void GetSceneUniformBuffers(const BASE_NS::string_view us);
H A Drender_node_default_depth_render_slot.h144 void GetSceneUniformBuffers(const BASE_NS::string_view us);
H A Drender_node_default_env.cpp130 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
452 void RenderNodeDefaultEnv::GetSceneUniformBuffers(const string_view us) in GetSceneUniformBuffers() function in RenderNodeDefaultEnv
H A Drender_node_default_material_render_slot.h189 void GetSceneUniformBuffers(const BASE_NS::string_view us);
H A Drender_node_camera_cubemap.cpp136 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
475 void RenderNodeCameraCubemap::GetSceneUniformBuffers(const string_view us) in GetSceneUniformBuffers() function in RenderNodeCameraCubemap
H A Drender_node_default_material_deferred_shading.cpp118 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
493 void RenderNodeDefaultMaterialDeferredShading::GetSceneUniformBuffers(const string_view us) in GetSceneUniformBuffers() function in RenderNodeDefaultMaterialDeferredShading
H A Drender_node_default_depth_render_slot.cpp97 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
377 void RenderNodeDefaultDepthRenderSlot::GetSceneUniformBuffers(const string_view us) in GetSceneUniformBuffers() function in RenderNodeDefaultDepthRenderSlot
H A Drender_node_camera_single_post_process.cpp180 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
553 void RenderNodeCameraSinglePostProcess::GetSceneUniformBuffers(const string_view us) in GetSceneUniformBuffers() function in RenderNodeCameraSinglePostProcess
H A Drender_node_default_material_render_slot.cpp210 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
696 void RenderNodeDefaultMaterialRenderSlot::GetSceneUniformBuffers(const string_view us) in GetSceneUniformBuffers() function in RenderNodeDefaultMaterialRenderSlot