Searched refs:GetRenderSlotData (Results 1 – 8 of 8) sorted by relevance
357 virtual RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const = 0; in RENDER_BEGIN_NAMESPACE()681 virtual IShaderManager::RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const = 0;
613 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()626 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()649 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData()
186 RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const override;515 IShaderManager::RenderSlotData GetRenderSlotData(const uint32_t renderSlotId) const override;
1150 IShaderManager::RenderSlotData ShaderManager::GetRenderSlotData(const uint32_t renderSlotId) const in GetRenderSlotData() function in ShaderManager2341 IShaderManager::RenderSlotData RenderNodeShaderManager::GetRenderSlotData(const uint32_t renderSlot… in GetRenderSlotData() function in RenderNodeShaderManager2343 return shaderMgr_.GetRenderSlotData(renderSlotId); in GetRenderSlotData()
347 …const IShaderManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRen… in CreateDefaultShaderData()366 …const IShaderManager::RenderSlotData stateRsd = shaderMgr.GetRenderSlotData(jsonInputs_.stateRende… in CreateDefaultShaderData()
436 … const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotId); in CreateDefaultShaderData()450 …const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotVsmId… in CreateDefaultShaderData()
666 …const IShaderManager::RenderSlotData shaderRsd = shaderMgr.GetRenderSlotData(jsonInputs_.shaderRen… in CreateDefaultShaderData()685 …const IShaderManager::RenderSlotData stateRsd = shaderMgr.GetRenderSlotData(jsonInputs_.stateRende… in CreateDefaultShaderData()
145 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in FillShaderData()