Searched refs:GetRenderHandleReference (Results 1 – 11 of 11) sorted by relevance
53 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(CORE_NS::Entity entity) const = … in BEGIN_COMPONENT()58 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(CORE_NS::IComponentManager::Comp…
81 RenderHandleReference GetRenderHandleReference(const CORE_NS::Entity entity) const override in GetRenderHandleReference() function in RenderHandleComponentManager89 …RenderHandleReference GetRenderHandleReference(const IComponentManager::ComponentId index) const o… in GetRenderHandleReference() function in RenderHandleComponentManager
1051 … manager_->renderHandleManager_->GetRenderHandleReference(data_.materialShader.shader); in operator =()1103 … manager_->renderHandleManager_->GetRenderHandleReference(data_.materialShader.shader); in operator =()1148 …const auto currentShader = manager_->renderHandleManager_->GetRenderHandleReference(data_.material… in UpdateMetadata()
813 …const auto currentShader = manager_->renderHandleManager_->GetRenderHandleReference(effectShaders_… in UpdateMetadata()
440 renderEnv.shader = renderHandleMgr.GetRenderHandleReference(component.shader); in FillRenderEnvironment()452 renderEnv.envMap = renderHandleMgr.GetRenderHandleReference(component.envMap); in FillRenderEnvironment()607 *imageIt++ = gpuManager.GetRenderHandleReference(info.image); in MaterialHandles()608 *samplerIt++ = gpuManager.GetRenderHandleReference(info.sampler); in MaterialHandles()798 vb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers()817 renderHandleManager.GetRenderHandleReference(submesh.indexBuffer.buffer); in SetupSubmeshBuffers()837 outputs[idx] = renderHandleMgr.GetRenderHandleReference(inputs[idx]); in GetRenderHandleReferences()881 return renderHandleMgr.GetRenderHandleReference(matEntity); in AddSingleMaterial()904 { renderHandleMgr.GetRenderHandleReference(materialComp.materialShader.shader), in AddSingleMaterial()906 { renderHandleMgr.GetRenderHandleReference(materialComp.depthShader.shader), in AddSingleMaterial()[all …]
60 return { bufferManager.GetRenderHandleReference(bufferAccess.buffer), bufferAccess.offset, in GetBuffer()
129 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shade…159 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shade…
55 …RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager… in GetRenderHandleReference() function in __anon1b42cb570110::ShaderImpl
33 …RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager… in GetRenderHandleReference() function in __anon0984f1520110::GraphicsStateImpl
1221 while (auto handleReference = rhComponentManager_->GetRenderHandleReference(index)) { in GetRenderHandleUri()1266 if (auto sourceHandle = rhComponentManager_->GetRenderHandleReference(source)) { in SetRenderHandle()1290 auto handle = rhComponentManager_->GetRenderHandleReference(entity); in GetEntityUri()1310 handle = rhComponentManager_->GetRenderHandleReference(entity); in GetImageHandle()1912 auto rh = rhComponentManager_->GetRenderHandleReference(shaderEntityRef); in GetShader()1952 auto rh = rhComponentManager_->GetRenderHandleReference(stateEntityRef); in GetGraphicsState()2011 auto rh = rhComponentManager_->GetRenderHandleReference(entityRef); in SetGraphicsState()2042 auto rh = rhComponentManager_->GetRenderHandleReference(entityRef); in GetGraphicsState()2069 rh = shader->GetRenderHandleReference(engineShaderManager); in SetShader()2144 auto rh = state->GetRenderHandleReference(engineShaderManager); in SetGraphicsState()
1114 …const auto handle = gpuHandleManager.GetRenderHandleReference(materialDesc.materialShader.graphics… in UpdateShaderStateToGltfMaterial()1127 … const auto handle = gpuHandleManager.GetRenderHandleReference(materialDesc.materialShader.shader); in UpdateShaderStateToGltfMaterial()