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Searched refs:GetRenderHandleReference (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_handle_component.h53 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(CORE_NS::Entity entity) const = … in BEGIN_COMPONENT()
58 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(CORE_NS::IComponentManager::Comp…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Drender_handle_component_manager.cpp81 RenderHandleReference GetRenderHandleReference(const CORE_NS::Entity entity) const override in GetRenderHandleReference() function in RenderHandleComponentManager
89 …RenderHandleReference GetRenderHandleReference(const IComponentManager::ComponentId index) const o… in GetRenderHandleReference() function in RenderHandleComponentManager
H A Dmaterial_component_manager.cpp1051 … manager_->renderHandleManager_->GetRenderHandleReference(data_.materialShader.shader); in operator =()
1103 … manager_->renderHandleManager_->GetRenderHandleReference(data_.materialShader.shader); in operator =()
1148 …const auto currentShader = manager_->renderHandleManager_->GetRenderHandleReference(data_.material… in UpdateMetadata()
H A Dpost_process_configuration_component_manager.cpp813 …const auto currentShader = manager_->renderHandleManager_->GetRenderHandleReference(effectShaders_… in UpdateMetadata()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp440 renderEnv.shader = renderHandleMgr.GetRenderHandleReference(component.shader); in FillRenderEnvironment()
452 renderEnv.envMap = renderHandleMgr.GetRenderHandleReference(component.envMap); in FillRenderEnvironment()
607 *imageIt++ = gpuManager.GetRenderHandleReference(info.image); in MaterialHandles()
608 *samplerIt++ = gpuManager.GetRenderHandleReference(info.sampler); in MaterialHandles()
798 vb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers()
817 renderHandleManager.GetRenderHandleReference(submesh.indexBuffer.buffer); in SetupSubmeshBuffers()
837 outputs[idx] = renderHandleMgr.GetRenderHandleReference(inputs[idx]); in GetRenderHandleReferences()
881 return renderHandleMgr.GetRenderHandleReference(matEntity); in AddSingleMaterial()
904 { renderHandleMgr.GetRenderHandleReference(materialComp.materialShader.shader), in AddSingleMaterial()
906 { renderHandleMgr.GetRenderHandleReference(materialComp.depthShader.shader), in AddSingleMaterial()
[all …]
H A Dmorphing_system.cpp60 return { bufferManager.GetRenderHandleReference(bufferAccess.buffer), bufferAccess.offset, in GetBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_material.h129 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shade…
159 …virtual RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shade…
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dshader_impl.cpp55 …RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager… in GetRenderHandleReference() function in __anon1b42cb570110::ShaderImpl
H A Dgraphicsstate_impl.cpp33 …RENDER_NS::RenderHandleReference GetRenderHandleReference(RENDER_NS::IShaderManager& shaderManager… in GetRenderHandleReference() function in __anon0984f1520110::GraphicsStateImpl
H A Dscene_holder.cpp1221 while (auto handleReference = rhComponentManager_->GetRenderHandleReference(index)) { in GetRenderHandleUri()
1266 if (auto sourceHandle = rhComponentManager_->GetRenderHandleReference(source)) { in SetRenderHandle()
1290 auto handle = rhComponentManager_->GetRenderHandleReference(entity); in GetEntityUri()
1310 handle = rhComponentManager_->GetRenderHandleReference(entity); in GetImageHandle()
1912 auto rh = rhComponentManager_->GetRenderHandleReference(shaderEntityRef); in GetShader()
1952 auto rh = rhComponentManager_->GetRenderHandleReference(stateEntityRef); in GetGraphicsState()
2011 auto rh = rhComponentManager_->GetRenderHandleReference(entityRef); in SetGraphicsState()
2042 auto rh = rhComponentManager_->GetRenderHandleReference(entityRef); in GetGraphicsState()
2069 rh = shader->GetRenderHandleReference(engineShaderManager); in SetShader()
2144 auto rh = state->GetRenderHandleReference(engineShaderManager); in SetGraphicsState()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp1114 …const auto handle = gpuHandleManager.GetRenderHandleReference(materialDesc.materialShader.graphics… in UpdateShaderStateToGltfMaterial()
1127 … const auto handle = gpuHandleManager.GetRenderHandleReference(materialDesc.materialShader.shader); in UpdateShaderStateToGltfMaterial()