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Searched refs:GetPipelineLayoutHandleByShaderHandle (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h389 …virtual RenderHandleReference GetPipelineLayoutHandleByShaderHandle(const RenderHandleReference& h… in RENDER_BEGIN_NAMESPACE()
706 … virtual RenderHandle GetPipelineLayoutHandleByShaderHandle(const RenderHandle& handle) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp952 combineData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(combineData_.shader); in InitCreateShaderResources()
958 copyData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(copyData_.shader); in InitCreateShaderResources()
965 fxaaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(fxaaData_.shader); in InitCreateShaderResources()
971 taaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(taaData_.shader); in InitCreateShaderResources()
978 dofData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(dofData_.shader); in InitCreateShaderResources()
985 dofBlurData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(dofBlurData_.shader); in InitCreateShaderResources()
H A Drender_node_util.cpp196 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in CreatePipelineLayout()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h196 …RenderHandleReference GetPipelineLayoutHandleByShaderHandle(const RenderHandleReference& handle) c…
197 RenderHandleReference GetPipelineLayoutHandleByShaderHandle(const RenderHandle& handle) const;
521 RenderHandle GetPipelineLayoutHandleByShaderHandle(const RenderHandle& handle) const override;
H A Dshader_manager.cpp1267 RenderHandleReference ShaderManager::GetPipelineLayoutHandleByShaderHandle(const RenderHandle& hand… in GetPipelineLayoutHandleByShaderHandle() function in ShaderManager
1293 RenderHandleReference ShaderManager::GetPipelineLayoutHandleByShaderHandle(const RenderHandleRefere… in GetPipelineLayoutHandleByShaderHandle() function in ShaderManager
1295 return GetPipelineLayoutHandleByShaderHandle(handle.GetHandle()); in GetPipelineLayoutHandleByShaderHandle()
2024 finalPlHandle = GetPipelineLayoutHandleByShaderHandle(handle.GetHandle()); in CreateShaderPipelineBinder()
2052 … const RenderHandle shaderPlHandle = GetPipelineLayoutHandleByShaderHandle(rhs).GetHandle(); in GetCompatibilityFlags()
2065 … const RenderHandle lShaderPlHandle = GetPipelineLayoutHandleByShaderHandle(lhs).GetHandle(); in GetCompatibilityFlags()
2361 RenderHandle RenderNodeShaderManager::GetPipelineLayoutHandleByShaderHandle(const RenderHandle& han… in GetPipelineLayoutHandleByShaderHandle() function in RenderNodeShaderManager
2363 return shaderMgr_.GetPipelineLayoutHandleByShaderHandle(handle).GetHandle(); in GetPipelineLayoutHandleByShaderHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp251 …RenderHandle currPlHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(renderEnv.shader.GetHa… in UpdateAndBindCustomSet()
392 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPso()
H A Drender_node_default_material_deferred_shading.cpp401 …allShaderData_.plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_.shaderHan… in CreateDefaultShaderData()
423 …const RenderHandle plShaderHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_… in CreateDescriptorSets()
H A Drender_node_default_material_render_slot.cpp504 … shaderMgr.GetPipelineLayoutHandleByShaderHandle(customResourceData.shaderHandle.GetHandle()); in UpdateAndBindSet3()
739 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
H A Drender_node_default_depth_render_slot.cpp453 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp479 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_fullscreen_generic.cpp64 …pipelineData_.pipelineLayout = shaderMgr.GetPipelineLayoutHandleByShaderHandle(pipelineData_.shade… in RENDER_BEGIN_NAMESPACE()