Searched refs:GetPipelineLayoutHandleByShaderHandle (Results 1 – 11 of 11) sorted by relevance
389 …virtual RenderHandleReference GetPipelineLayoutHandleByShaderHandle(const RenderHandleReference& h… in RENDER_BEGIN_NAMESPACE()706 … virtual RenderHandle GetPipelineLayoutHandleByShaderHandle(const RenderHandle& handle) const = 0;
952 combineData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(combineData_.shader); in InitCreateShaderResources()958 copyData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(copyData_.shader); in InitCreateShaderResources()965 fxaaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(fxaaData_.shader); in InitCreateShaderResources()971 taaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(taaData_.shader); in InitCreateShaderResources()978 dofData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(dofData_.shader); in InitCreateShaderResources()985 dofBlurData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(dofBlurData_.shader); in InitCreateShaderResources()
196 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in CreatePipelineLayout()
196 …RenderHandleReference GetPipelineLayoutHandleByShaderHandle(const RenderHandleReference& handle) c…197 RenderHandleReference GetPipelineLayoutHandleByShaderHandle(const RenderHandle& handle) const;521 RenderHandle GetPipelineLayoutHandleByShaderHandle(const RenderHandle& handle) const override;
1267 RenderHandleReference ShaderManager::GetPipelineLayoutHandleByShaderHandle(const RenderHandle& hand… in GetPipelineLayoutHandleByShaderHandle() function in ShaderManager1293 RenderHandleReference ShaderManager::GetPipelineLayoutHandleByShaderHandle(const RenderHandleRefere… in GetPipelineLayoutHandleByShaderHandle() function in ShaderManager1295 return GetPipelineLayoutHandleByShaderHandle(handle.GetHandle()); in GetPipelineLayoutHandleByShaderHandle()2024 finalPlHandle = GetPipelineLayoutHandleByShaderHandle(handle.GetHandle()); in CreateShaderPipelineBinder()2052 … const RenderHandle shaderPlHandle = GetPipelineLayoutHandleByShaderHandle(rhs).GetHandle(); in GetCompatibilityFlags()2065 … const RenderHandle lShaderPlHandle = GetPipelineLayoutHandleByShaderHandle(lhs).GetHandle(); in GetCompatibilityFlags()2361 RenderHandle RenderNodeShaderManager::GetPipelineLayoutHandleByShaderHandle(const RenderHandle& han… in GetPipelineLayoutHandleByShaderHandle() function in RenderNodeShaderManager2363 return shaderMgr_.GetPipelineLayoutHandleByShaderHandle(handle).GetHandle(); in GetPipelineLayoutHandleByShaderHandle()
251 …RenderHandle currPlHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(renderEnv.shader.GetHa… in UpdateAndBindCustomSet()392 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPso()
401 …allShaderData_.plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_.shaderHan… in CreateDefaultShaderData()423 …const RenderHandle plShaderHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_… in CreateDescriptorSets()
504 … shaderMgr.GetPipelineLayoutHandleByShaderHandle(customResourceData.shaderHandle.GetHandle()); in UpdateAndBindSet3()739 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
453 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
479 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
64 …pipelineData_.pipelineLayout = shaderMgr.GetPipelineLayoutHandleByShaderHandle(pipelineData_.shade… in RENDER_BEGIN_NAMESPACE()