Searched refs:GetMainPosition (Results 1 – 3 of 3) sorted by relevance
141 int32_t firstIndex = GetIndexByPosition(-GetMainPosition(currentOffset_)); in PerformLayout()193 double offset = GetMainPosition(position); in BuildNextItem()268 maxJumpSize += GetMainPosition(currentOffset_); in CalculateItemPosition()269 … return std::clamp(maxJumpSize, 0.0, GetMainSize(viewPort_)) - GetMainPosition(currentOffset_); in CalculateItemPosition()272 double position = -GetMainPosition(currentOffset_) - GetMainSize(viewPort_); in CalculateItemPosition()529 double listPosition = -GetMainPosition(position); in CalculateStickyItem()
334 mainOffset_ = -renderList_.GetMainPosition(position_); in AdjustLayoutParam()340 } else if (maxOffset < -renderList_.GetMainPosition(position_)) { in AdjustLayoutParam()430 curAnimateMainSize = renderList_.GetMainPosition(itemChild->GetPosition() - position_); in PerformLayout()
133 double GetMainPosition(const Offset& offset) const in GetMainPosition() function