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Searched refs:GetGraphicsStateHandleByShaderHandle (Results 1 – 25 of 25) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp59 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Init()
68 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileMaxDat… in Init()
78 shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileNeighborData_.shader); in Init()
H A Drender_copy.cpp65 const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreatePso()
H A Drender_node_back_buffer.cpp148 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader_); in CheckForPsoSpecilization()
H A Drender_bloom.cpp693 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHand… in CreateAndReflectRenderPso()
734 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos()
747 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos()
H A Drender_node_fullscreen_generic.cpp68 …pipelineData_.graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.shader); in RENDER_BEGIN_NAMESPACE()
H A Drender_node_shader_passes_generic.cpp358 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader); in GetPsoHandleGraphics()
H A Drender_blur.cpp125 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Execute()
H A Drender_node_mip_chain_post_process.cpp118 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.sh… in InitNode()
H A Drender_node_single_post_process.cpp171 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h327 …virtual RenderHandleReference GetGraphicsStateHandleByShaderHandle(const RenderHandleReference& ha… in RENDER_BEGIN_NAMESPACE()
658 virtual RenderHandle GetGraphicsStateHandleByShaderHandle(const RenderHandle& handle) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp88 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData… in Execute()
H A Drender_node_default_shadows_blur.cpp168 shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderData_.shaderHandle); in ProcessSingleShadow()
H A Drender_node_default_env.cpp396 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHandle); in GetPso()
H A Drender_node_camera_cubemap.cpp146 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
H A Drender_node_default_material_deferred_shading.cpp402 …allShaderData_.stateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(allShaderData_.shaderH… in CreateDefaultShaderData()
H A Drender_node_default_depth_render_slot.cpp447 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso()
H A Drender_node_camera_single_post_process.cpp191 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
H A Drender_node_default_shadow_render_slot.cpp473 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp733 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp515 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteCombine()
574 … const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(fxaaData_.shader); in ExecuteFXAA()
629 … const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(taaData_.shader); in ExecuteTAA()
707 …const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofBlurData_.shader); in ExecuteDofBlur()
776 … const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofData_.shader); in ExecuteDof()
840 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteBlit()
H A Dnode_context_pso_manager.cpp328 : shaderMgr_.GetGraphicsStateHandleByShaderHandle(shaderHandle).GetHandle(); in GetGraphicsPsoHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h176 …RenderHandleReference GetGraphicsStateHandleByShaderHandle(const RenderHandleReference& handle) co…
177 RenderHandleReference GetGraphicsStateHandleByShaderHandle(const RenderHandle& handle) const;
510 RenderHandle GetGraphicsStateHandleByShaderHandle(const RenderHandle& handle) const override;
H A Dshader_manager.cpp1058 RenderHandleReference ShaderManager::GetGraphicsStateHandleByShaderHandle(const RenderHandle& handl… in GetGraphicsStateHandleByShaderHandle() function in ShaderManager
1076 RenderHandleReference ShaderManager::GetGraphicsStateHandleByShaderHandle(const RenderHandleReferen… in GetGraphicsStateHandleByShaderHandle() function in ShaderManager
1078 return GetGraphicsStateHandleByShaderHandle(handle.GetHandle()); in GetGraphicsStateHandleByShaderHandle()
2321 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandleByShaderHandle(const RenderHandle& hand… in GetGraphicsStateHandleByShaderHandle() function in RenderNodeShaderManager
2323 return shaderMgr_.GetGraphicsStateHandleByShaderHandle(handle).GetHandle(); in GetGraphicsStateHandleByShaderHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2112 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader()
2120 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp1129 … const RenderHandleReference gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(handle); in UpdateShaderStateToGltfMaterial()