/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 59 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Init() 68 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileMaxDat… in Init() 78 shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileNeighborData_.shader); in Init()
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H A D | render_copy.cpp | 65 const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreatePso()
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H A D | render_node_back_buffer.cpp | 148 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader_); in CheckForPsoSpecilization()
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H A D | render_bloom.cpp | 693 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHand… in CreateAndReflectRenderPso() 734 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos() 747 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos()
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H A D | render_node_fullscreen_generic.cpp | 68 …pipelineData_.graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.shader); in RENDER_BEGIN_NAMESPACE()
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H A D | render_node_shader_passes_generic.cpp | 358 renderNodeContextMgr_->GetShaderManager().GetGraphicsStateHandleByShaderHandle(shader); in GetPsoHandleGraphics()
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H A D | render_blur.cpp | 125 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Execute()
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H A D | render_node_mip_chain_post_process.cpp | 118 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.sh… in InitNode()
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H A D | render_node_single_post_process.cpp | 171 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 327 …virtual RenderHandleReference GetGraphicsStateHandleByShaderHandle(const RenderHandleReference& ha… in RENDER_BEGIN_NAMESPACE() 658 virtual RenderHandle GetGraphicsStateHandleByShaderHandle(const RenderHandle& handle) const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 88 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData… in Execute()
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H A D | render_node_default_shadows_blur.cpp | 168 shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderData_.shaderHandle); in ProcessSingleShadow()
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H A D | render_node_default_env.cpp | 396 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHandle); in GetPso()
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H A D | render_node_camera_cubemap.cpp | 146 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
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H A D | render_node_default_material_deferred_shading.cpp | 402 …allShaderData_.stateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(allShaderData_.shaderH… in CreateDefaultShaderData()
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H A D | render_node_default_depth_render_slot.cpp | 447 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso()
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H A D | render_node_camera_single_post_process.cpp | 191 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode()
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H A D | render_node_default_shadow_render_slot.cpp | 473 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 733 const auto gfxStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(currShader); in CreateNewPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 515 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteCombine() 574 … const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(fxaaData_.shader); in ExecuteFXAA() 629 … const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(taaData_.shader); in ExecuteTAA() 707 …const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofBlurData_.shader); in ExecuteDofBlur() 776 … const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofData_.shader); in ExecuteDof() 840 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteBlit()
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H A D | node_context_pso_manager.cpp | 328 : shaderMgr_.GetGraphicsStateHandleByShaderHandle(shaderHandle).GetHandle(); in GetGraphicsPsoHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 176 …RenderHandleReference GetGraphicsStateHandleByShaderHandle(const RenderHandleReference& handle) co… 177 RenderHandleReference GetGraphicsStateHandleByShaderHandle(const RenderHandle& handle) const; 510 RenderHandle GetGraphicsStateHandleByShaderHandle(const RenderHandle& handle) const override;
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H A D | shader_manager.cpp | 1058 RenderHandleReference ShaderManager::GetGraphicsStateHandleByShaderHandle(const RenderHandle& handl… in GetGraphicsStateHandleByShaderHandle() function in ShaderManager 1076 RenderHandleReference ShaderManager::GetGraphicsStateHandleByShaderHandle(const RenderHandleReferen… in GetGraphicsStateHandleByShaderHandle() function in ShaderManager 1078 return GetGraphicsStateHandleByShaderHandle(handle.GetHandle()); in GetGraphicsStateHandleByShaderHandle() 2321 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandleByShaderHandle(const RenderHandle& hand… in GetGraphicsStateHandleByShaderHandle() function in RenderNodeShaderManager 2323 return shaderMgr_.GetGraphicsStateHandleByShaderHandle(handle).GetHandle(); in GetGraphicsStateHandleByShaderHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 2112 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader() 2120 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 1129 … const RenderHandleReference gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(handle); in UpdateShaderStateToGltfMaterial()
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