Searched refs:GetGraphicsStateHandleByHash (Results 1 – 5 of 5) sorted by relevance
321 virtual RenderHandleReference GetGraphicsStateHandleByHash(const uint64_t hash) const = 0; in RENDER_BEGIN_NAMESPACE()653 virtual RenderHandle GetGraphicsStateHandleByHash(const uint64_t hash) const = 0;
619 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData()632 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData()660 … const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData()
175 RenderHandleReference GetGraphicsStateHandleByHash(const uint64_t hash) const override;509 RenderHandle GetGraphicsStateHandleByHash(const uint64_t hash) const override;
1048 RenderHandleReference ShaderManager::GetGraphicsStateHandleByHash(const uint64_t hash) const in GetGraphicsStateHandleByHash() function in ShaderManager2316 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandleByHash(const uint64_t hash) const in GetGraphicsStateHandleByHash() function in RenderNodeShaderManager2318 return shaderMgr_.GetGraphicsStateHandleByHash(hash).GetHandle(); in GetGraphicsStateHandleByHash()
178 auto handlDbl = shaderMgr.GetGraphicsStateHandleByHash(gfxStateHash); in FillShaderData()