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Searched refs:GetGraphicsStateHandle (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h299 virtual RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0; in RENDER_BEGIN_NAMESPACE()
305 virtual RenderHandleReference GetGraphicsStateHandle( in RENDER_BEGIN_NAMESPACE()
314 virtual RenderHandleReference GetGraphicsStateHandle( in RENDER_BEGIN_NAMESPACE()
633 virtual RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0;
639 virtual RenderHandle GetGraphicsStateHandle(
648 …virtual RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotI…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h169 RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const override;
170 RenderHandleReference GetGraphicsStateHandle(
172 RenderHandleReference GetGraphicsStateHandle(
174 …RenderHandleReference GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlot…
505 RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const override;
506 RenderHandle GetGraphicsStateHandle(
508 …RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const…
H A Dshader_manager.cpp991 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path) const in GetGraphicsStateHandle() function in ShaderManager
1002 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path, const string_vi… in GetGraphicsStateHandle() function in ShaderManager
1016 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager
1042 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager
1045 return GetGraphicsStateHandle(handle.GetHandle(), renderSlotId); in GetGraphicsStateHandle()
2299 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle(const string_view path) const in GetGraphicsStateHandle() function in RenderNodeShaderManager
2301 return shaderMgr_.GetGraphicsStateHandle(path).GetHandle(); in GetGraphicsStateHandle()
2304 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in RenderNodeShaderManager
2307 return shaderMgr_.GetGraphicsStateHandle(path, variantName).GetHandle(); in GetGraphicsStateHandle()
2310 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in RenderNodeShaderManager
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dgraphicsstate_impl.cpp42 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); in GetRenderHandleReference()
48 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); in GetRenderHandleReference()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp92 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); in GetRenderHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp456 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRen… in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp482 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, currentScene_.render… in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp742 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRen… in CreateNewPso()