Searched refs:GetGraphicsStateHandle (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 299 virtual RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0; in RENDER_BEGIN_NAMESPACE() 305 virtual RenderHandleReference GetGraphicsStateHandle( in RENDER_BEGIN_NAMESPACE() 314 virtual RenderHandleReference GetGraphicsStateHandle( in RENDER_BEGIN_NAMESPACE() 633 virtual RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const = 0; 639 virtual RenderHandle GetGraphicsStateHandle( 648 …virtual RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotI…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 169 RenderHandleReference GetGraphicsStateHandle(const BASE_NS::string_view path) const override; 170 RenderHandleReference GetGraphicsStateHandle( 172 RenderHandleReference GetGraphicsStateHandle( 174 …RenderHandleReference GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlot… 505 RenderHandle GetGraphicsStateHandle(const BASE_NS::string_view path) const override; 506 RenderHandle GetGraphicsStateHandle( 508 …RenderHandle GetGraphicsStateHandle(const RenderHandle& handle, const uint32_t renderSlotId) const…
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H A D | shader_manager.cpp | 991 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path) const in GetGraphicsStateHandle() function in ShaderManager 1002 RenderHandleReference ShaderManager::GetGraphicsStateHandle(const string_view path, const string_vi… in GetGraphicsStateHandle() function in ShaderManager 1016 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager 1042 RenderHandleReference ShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in ShaderManager 1045 return GetGraphicsStateHandle(handle.GetHandle(), renderSlotId); in GetGraphicsStateHandle() 2299 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle(const string_view path) const in GetGraphicsStateHandle() function in RenderNodeShaderManager 2301 return shaderMgr_.GetGraphicsStateHandle(path).GetHandle(); in GetGraphicsStateHandle() 2304 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in RenderNodeShaderManager 2307 return shaderMgr_.GetGraphicsStateHandle(path, variantName).GetHandle(); in GetGraphicsStateHandle() 2310 RenderHandle RenderNodeShaderManager::GetGraphicsStateHandle( in GetGraphicsStateHandle() function in RenderNodeShaderManager [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | graphicsstate_impl.cpp | 42 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); in GetRenderHandleReference() 48 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); in GetRenderHandleReference()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 92 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); in GetRenderHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 456 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRen… in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 482 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, currentScene_.render… in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 742 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRen… in CreateNewPso()
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