Searched refs:GetForegroundInteractiveStatus (Results 1 – 6 of 6) sorted by relevance
503 sceneSessionValue->GetForegroundInteractiveStatus()); in GetFullWindowInfoList()611 !sceneSession->GetForegroundInteractiveStatus()) { in UpdateWindowFlags()
6629 … windowState.isForegroundInteractive_ = sceneSession->GetForegroundInteractiveStatus(); in GetMainWindowStatesByPid()
3423 return GetSystemTouchable() && GetForegroundInteractiveStatus() && IsVisibleForeground(); in IsVisibleForAccessibility()3425 return GetSystemTouchable() && GetForegroundInteractiveStatus() && in IsVisibleForAccessibility()3602 session->GetForegroundInteractiveStatus()); in PendingSessionActivation()3605 if (isSessionForeground && !session->GetForegroundInteractiveStatus()) { in PendingSessionActivation()5100 GetForegroundInteractiveStatus()) { in UpdateUIParam()5140 if (GetForegroundInteractiveStatus() == interactive) { in UpdateInteractiveInner()5150 return IsVisibleForeground() && GetForegroundInteractiveStatus(); in PipelineNeedNotifyClientToUpdateRect()5169 if (!GetForegroundInteractiveStatus()) { in NotifyServerToUpdateRect()
1354 if (interactive != GetForegroundInteractiveStatus()) { in SetForegroundInteractiveStatus()1365 bool Session::GetForegroundInteractiveStatus() const in GetForegroundInteractiveStatus() function in OHOS::Rosen::Session
458 bool GetForegroundInteractiveStatus() const;
1531 EXPECT_EQ(session->GetForegroundInteractiveStatus(), true);