Searched refs:GetCurrentMaxIndex (Results 1 – 7 of 7) sorted by relevance
167 int32_t GetCurrentMaxIndex() const in GetCurrentMaxIndex() function475 return GetItemAnimationPosition(GetCurrentMaxIndex()); in GetTailAnimationValue()
332 if (symbol < 0.0 && listItem->GetIndex() >= renderList_.GetCurrentMaxIndex()) { in AdjustLayoutParam()534 int32_t curTailIndex = renderList_.GetCurrentMaxIndex(); in LayoutToItem()565 int32_t curTailIndex = renderList_.GetCurrentMaxIndex(); in LayoutToPosition()597 int32_t curTailIndex = renderList_.GetCurrentMaxIndex(); in LayoutMore()
191 int32_t maxIndex = GetCurrentMaxIndex(); in BuildNextItem()251 if (index >= GetCurrentMaxIndex()) { in CalculateItemPosition()777 dragStartIndexPending_ = GetCurrentMaxIndex(); in NotifyScrollOver()
380 int32_t curTailIndex = renderList_.GetCurrentMaxIndex(); in LayoutToItem()418 int32_t curTailIndex = renderList_.GetCurrentMaxIndex(); in LayoutMore()
154 (centerIndex == INVALID_INDEX && index == renderList_.GetCurrentMaxIndex())) { in HandleItemStateAndEffect()
669 int32_t currentMax = renderList_->GetCurrentMaxIndex() + 1; in GetRefreshItems()
344 int32_t currentIndex = listBase->GetCurrentMaxIndex(); in ReachMaxCount()