Searched refs:GetAnimateState (Results 1 – 8 of 8) sorted by relevance
154 bool GetAnimateState() const in GetAnimateState() function
99 bool GetAnimateState() const in GetAnimateState() function
229 if (params.GetAnimateState() == true || in GetForceClientForDRM()
2285 …!curSurface->GetAnimateState() && // when node animating (i.e. 3d animation), the region cannot be… in CheckSurfaceNeedProcess()2297 …curSurface->GetAnimateState() || // when node animating(i.e. 3d animation), the region cannot be t… in CheckSurfaceNeedProcess()
2161 if (surfaceNode.GetAnimateState() || lastFrameSurfacePos != currentFrameSurfacePos) { in CheckMergeDisplayDirtyByPosChanged()
897 bool GetAnimateState() const in GetAnimateState() function
578 EXPECT_TRUE(testNode->GetAnimateState());
1475 if ((GetAnimateState() || IsParentLeashWindowInScale()) && !isOcclusionInSpecificScenes_) { in AccumulateOcclusionRegion()2122 if (IsTransparent() || GetAnimateState() || IsRotating() || IsSubSurfaceNode()) { in CheckParticipateInOcclusion()