Searched refs:GetAceAnimatorExpectedFrameRate (Results 1 – 5 of 5) sorted by relevance
96 …return GetAceAnimatorExpectedFrameRate() > ANIMATOR_NO_EXPECTED_FRAME_RATE ? GetAceAnimatorExpecte… in GetTouchUpExpectedFPS()105 return GetAceAnimatorExpectedFrameRate() > ANIMATOR_NO_EXPECTED_FRAME_RATE in GetTouchUpExpectedFPS()106 ? std::min(GetAceAnimatorExpectedFrameRate(), iter->second) in GetTouchUpExpectedFPS()
61 int32_t GetAceAnimatorExpectedFrameRate() const in GetAceAnimatorExpectedFrameRate() function
239 if (linker->GetAceAnimatorExpectedFrameRate() >= 0) { in SetAceAnimatorVote()243 linker->GetAceAnimatorExpectedFrameRate()); in SetAceAnimatorVote()245 idleDetector_.UpdateAceAnimatorExpectedFrameRate(linker->GetAceAnimatorExpectedFrameRate()); in SetAceAnimatorVote()250 linker->GetId(), linker->GetAceAnimatorExpectedFrameRate()); in SetAceAnimatorVote()
281 int32_t ret = idleDetector->GetAceAnimatorExpectedFrameRate();305 int32_t ret = idleDetector->GetAceAnimatorExpectedFrameRate();332 int32_t ret = idleDetector->GetAceAnimatorExpectedFrameRate();
43 inline int32_t GetAceAnimatorExpectedFrameRate() { in GetAceAnimatorExpectedFrameRate() function