Searched refs:GRAPHICS_STATE (Results 1 – 8 of 8) sorted by relevance
56 (handleType <= RenderHandleType::GRAPHICS_STATE)) { in GetRenderHandleDesc()86 (desc.type <= RenderHandleType::GRAPHICS_STATE)) { in GetRenderHandle()91 } else if (desc.type == RenderHandleType::GRAPHICS_STATE) { in GetRenderHandle()
338 } else if (handleType == RenderHandleType::GRAPHICS_STATE) { in Get()414 …if (RenderHandleUtil::GetHandleType(stateHandle.GetHandle()) == RenderHandleType::GRAPHICS_STATE) { in SetRenderSlotData()959 …const RenderHandle handle = RenderHandleUtil::CreateHandle(RenderHandleType::GRAPHICS_STATE, array… in CreateGraphicsState()1019 if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GRAPHICS_STATE) { in GetGraphicsStateHandle()1097 if ((type == RenderHandleType::GRAPHICS_STATE) && in GetGraphicsStateRef()1102 if (RenderHandleUtil::IsValid(handle) && (type != RenderHandleType::GRAPHICS_STATE)) { in GetGraphicsStateRef()1137 } else if (handleType == RenderHandleType::GRAPHICS_STATE) { in GetRenderSlotId()1725 } else if (handleType == RenderHandleType::GRAPHICS_STATE) { in Destroy()1804 if (handleType == RenderHandleType::GRAPHICS_STATE) { in GetShaders()1838 if (handleType == RenderHandleType::GRAPHICS_STATE) { in GetShaders()[all …]
78 GRAPHICS_STATE = 10, enumerator
253 RenderHandleUtil::GetHandleType(graphicsState) != RenderHandleType::GRAPHICS_STATE) { in GetGraphicsPsoHandleImpl()326 (RenderHandleUtil::GetHandleType(graphicsState) == RenderHandleType::GRAPHICS_STATE) in GetGraphicsPsoHandle()
455 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
481 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
741 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
1115 if (handle.GetHandleType() == RenderHandleType::GRAPHICS_STATE && handle) { in UpdateShaderStateToGltfMaterial()