Searched refs:GESTURE_STATE_RELEASE_LEFT (Results 1 – 11 of 11) sorted by relevance
102 bool leftBottom = (gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT && in GetLongPointAnimationStateSecondCenter()118 if (gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT || in UpdateNormalIndicator()350 } else if (gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT || in GetMoveRate()512 if (mouseClickIndex_ || gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT || in GetIndex()539 gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT && in GetStartAndEndIndex()572 gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT))) { in AdjustPointCenterXForTouchBottom()585 gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT && in AdjustPointCenterXForTouchBottom()
539 if (gestureState == GestureState::GESTURE_STATE_RELEASE_LEFT) { in UpdateAllPointCenterXAnimation()727 if (gestureState == GestureState::GESTURE_STATE_RELEASE_LEFT) { in CalculateMinimumAmplitudeRatio()766 if (gestureState == GestureState::GESTURE_STATE_RELEASE_LEFT) { in PlayLongPointAnimation()
90 if (gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT || in UpdateNormalIndicator()
396 if (gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT || in GetMoveRateOnAllMove()
430 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;947 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;986 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;1016 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;1032 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;1068 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;1079 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;1085 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;1130 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;1343 auto gestureState = GestureState::GESTURE_STATE_RELEASE_LEFT;[all …]
142 dotIndicatorModifier.gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;724 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;741 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;
733 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;786 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;839 paintMethod->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;
957 pattern_->gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT;
1334 EXPECT_EQ(pattern_->gestureState_, GestureState::GESTURE_STATE_RELEASE_LEFT);
59 GESTURE_STATE_RELEASE_LEFT, enumerator
5464 gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT) { in HandleTouchBottomLoopOnRTL()5498 GestureState::GESTURE_STATE_RELEASE_LEFT)); in HandleTouchBottomLoop()5516 gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT; in CalculateGestureStateOnRTL()5577 gestureState_ = GestureState::GESTURE_STATE_RELEASE_LEFT; in CalculateGestureState()5913 if (gestureState_ == GestureState::GESTURE_STATE_RELEASE_LEFT || in GetGestureState()