Searched refs:GESTURE_STATE_NONE (Results 1 – 5 of 5) sorted by relevance
755 EXPECT_EQ(overlongPaintMethod->gestureState_, GestureState::GESTURE_STATE_NONE);792 EXPECT_EQ(overlongPaintMethod->gestureState_, GestureState::GESTURE_STATE_NONE);805 EXPECT_EQ(overlongPaintMethod->gestureState_, GestureState::GESTURE_STATE_NONE);834 EXPECT_EQ(overlongPaintMethod->gestureState_, GestureState::GESTURE_STATE_NONE);846 EXPECT_EQ(overlongPaintMethod->gestureState_, GestureState::GESTURE_STATE_NONE);
1332 pattern_->gestureState_ = GestureState::GESTURE_STATE_NONE;1336 pattern_->gestureState_ = GestureState::GESTURE_STATE_NONE;1343 pattern_->gestureState_ = GestureState::GESTURE_STATE_NONE;1350 pattern_->gestureState_ = GestureState::GESTURE_STATE_NONE;1357 pattern_->gestureState_ = GestureState::GESTURE_STATE_NONE;
894 paintMethodTemp->SetGestureState(GestureState::GESTURE_STATE_NONE); in UpdateOverlongPaintMethod()898 paintMethodTemp->SetGestureState(GestureState::GESTURE_STATE_NONE); in UpdateOverlongPaintMethod()912 if (!changeIndexWithAnimation_ && gestureState_ == GestureState::GESTURE_STATE_NONE) { in UpdateOverlongPaintMethod()
56 GESTURE_STATE_NONE, enumerator
2559 gestureState_ = GestureState::GESTURE_STATE_NONE; in CheckMarkDirtyNodeForRenderIndicator()5915 gestureState_ = GestureState::GESTURE_STATE_NONE; in GetGestureState()