Searched refs:GESTURE_STATE_FOLLOW_LEFT (Results 1 – 10 of 10) sorted by relevance
352 if (gestureState_ != GestureState::GESTURE_STATE_FOLLOW_LEFT && in UpdateSelectedCenterXOnDrag()359 if (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT && in UpdateSelectedCenterXOnDrag()366 if (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT) { in UpdateSelectedCenterXOnDrag()406 if (gestureState_ != GestureState::GESTURE_STATE_FOLLOW_LEFT && in UpdateUnselectedCenterXOnDrag()416 if (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT && in UpdateUnselectedCenterXOnDrag()480 if (isSwiperTouchDown_ && (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT || in CalcTargetStatusOnLongPointMove()522 if (isSwiperTouchDown_ && (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT || in CalcTargetStatusOnAllPointMoveForward()564 if (isSwiperTouchDown_ && (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT || in CalcTargetStatusOnAllPointMoveBackward()579 if (isSwiperTouchDown_ && (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT || in CalcAnimationEndCenterX()
363 } else if (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT) { in GetMoveRate()
158 dotIndicatorModifier.gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;185 dotIndicatorModifier.gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;262 GestureState gestureState = GestureState::GESTURE_STATE_FOLLOW_LEFT;441 indicatorModifier->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;499 indicatorModifier->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;
949 pattern_->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;979 pattern_->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;
720 paintMethod->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;773 paintMethod->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;826 paintMethod->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;
1117 paintMethod->gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT;
1352 EXPECT_EQ(pattern_->gestureState_, GestureState::GESTURE_STATE_FOLLOW_LEFT);
57 GESTURE_STATE_FOLLOW_LEFT, enumerator
5452 …ollowTouchBottom = (commTouchBottom && (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT || in HandleTouchBottomLoopOnRTL()5455 if (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT) { in HandleTouchBottomLoopOnRTL()5486 …ollowTouchBottom = (commTouchBottom && (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT || in HandleTouchBottomLoop()5489 if (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT) { in HandleTouchBottomLoop()5546 …_ = needTurn_ ? GestureState::GESTURE_STATE_FOLLOW_RIGHT : GestureState::GESTURE_STATE_FOLLOW_LEFT; in CalculateGestureStateOnRTL()5550 …gestureState_ = needTurn_ ? GestureState::GESTURE_STATE_FOLLOW_LEFT : GestureState::GESTURE_STATE_… in CalculateGestureStateOnRTL()5583 …gestureState_ = needTurn_ ? GestureState::GESTURE_STATE_FOLLOW_LEFT : GestureState::GESTURE_STATE_… in CalculateGestureState()5586 gestureState_ = GestureState::GESTURE_STATE_FOLLOW_LEFT; in CalculateGestureState()5595 …_ = needTurn_ ? GestureState::GESTURE_STATE_FOLLOW_RIGHT : GestureState::GESTURE_STATE_FOLLOW_LEFT; in CalculateGestureState()
925 … (gestureState_ == GestureState::GESTURE_STATE_FOLLOW_LEFT && turnPageRateAbs < HALF_FLOAT && in UpdateOverlongPaintMethod()