Searched refs:FrameEvent (Results 1 – 4 of 4) sorted by relevance
56 void FrameMsgMgr::EventUpdate(FrameEvent event) in EventUpdate()59 case FrameEvent::EVENT_SET_PARAM: in EventUpdate()68 bool FrameMsgMgr::HandleFrameMsgKey(FrameEvent event) in HandleFrameMsgKey()70 std::map<FrameEvent, PHandle>::iterator iter = m_frameMsgKeyToFunc.find(event); in HandleFrameMsgKey()83 m_frameMsgKeyToFunc[FrameEvent::EVENT_BEGIN_FRAME] = &FrameMsgMgr::HandleBeginScene; in FrameMapKeyToFunc()87 m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_BUILD_END] = &FrameMsgMgr::EndFlushBuild; in FrameMapKeyToFunc()89 m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_LAYOUT_END] = &FrameMsgMgr::EndFlushLayout; in FrameMapKeyToFunc()91 m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_RENDER_END] = &FrameMsgMgr::EndFlushRender; in FrameMapKeyToFunc()96 m_frameMsgKeyToFunc[FrameEvent::EVENT_ANIMATE_START] = &FrameMsgMgr::AnimateStart; in FrameMapKeyToFunc()97 m_frameMsgKeyToFunc[FrameEvent::EVENT_RENDER_START] = &FrameMsgMgr::RenderStart; in FrameMapKeyToFunc()[all …]
70 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_FLUSH_ANIMATION_END); in EndFlushAnimation()78 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_FLUSH_BUILD_START); in BeginFlushBuild()86 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_FLUSH_BUILD_END); in EndFlushBuild()94 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_FLUSH_LAYOUT_START); in BeginFlushLayout()102 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_FLUSH_LAYOUT_END); in EndFlushLayout()110 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_FLUSH_RENDER_START); in BeginFlushRender()118 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_FLUSH_RENDER_END); in EndFlushRender()158 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_ANIMATE_START); in AnimateStart()166 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_RENDER_START); in RenderStart()187 FrameMsgMgr::GetInstance().EventUpdate(FrameEvent::EVENT_BEGIN_FRAME); in BeginListFling()[all …]
33 void EventUpdate(FrameEvent eventType);35 bool HandleFrameMsgKey(FrameEvent event);61 std::map<FrameEvent, PHandle> m_frameMsgKeyToFunc;
21 enum class FrameEvent { enum