Searched refs:ForceHideState (Results 1 – 9 of 9) sorted by relevance
453 void SetForceHideState(ForceHideState forceHideState);454 ForceHideState GetForceHideState() const;792 ForceHideState forceHideState_ { ForceHideState::NOT_HIDDEN };
190 sceneSession->SetForceHideState(ForceHideState::HIDDEN_WHEN_FOCUSED);194 sceneSession->SetForceHideState(ForceHideState::NOT_HIDDEN);
1663 sceneSession->SetForceHideState(ForceHideState::NOT_HIDDEN);1675 sceneSession04->SetForceHideState(ForceHideState::HIDDEN_WHEN_FOCUSED);1757 sceneSession->SetForceHideState(ForceHideState::HIDDEN_WHEN_FOCUSED);1761 sceneSession->SetForceHideState(ForceHideState::NOT_HIDDEN);
1448 sceneSession->SetForceHideState(ForceHideState::NOT_HIDDEN);1450 ASSERT_EQ(hide, ForceHideState::NOT_HIDDEN);1451 sceneSession->SetForceHideState(ForceHideState::HIDDEN_WHEN_FOCUSED);1453 ASSERT_EQ(hide, ForceHideState::HIDDEN_WHEN_FOCUSED);
452 sceneSession->SetForceHideState(ForceHideState::NOT_HIDDEN);455 sceneSession->SetForceHideState(ForceHideState::HIDDEN_WHEN_FOCUSED);
355 if (session == nullptr || session->GetForceHideState() != ForceHideState::NOT_HIDDEN) { in UpdateDialogSessionMap()375 if (session == nullptr || session->GetForceHideState() != ForceHideState::NOT_HIDDEN) { in GetDialogSessionMap()
5166 if (sceneSession->GetForceHideState() != ForceHideState::NOT_HIDDEN) { in RequestFocusSpecificCheck()5256 if (session->GetForceHideState() != ForceHideState::NOT_HIDDEN) { in GetNextFocusableSession()
3307 SetForceHideState(ForceHideState::HIDDEN_WHEN_FOCUSED); in NotifyForceHideChange()3308 } else if (forceHideState_ == ForceHideState::NOT_HIDDEN) { in NotifyForceHideChange()3309 SetForceHideState(ForceHideState::HIDDEN_WHEN_UNFOCUSED); in NotifyForceHideChange()3312 if (forceHideState_ == ForceHideState::HIDDEN_WHEN_FOCUSED) { in NotifyForceHideChange()3313 SetForceHideState(ForceHideState::NOT_HIDDEN); in NotifyForceHideChange()3317 SetForceHideState(ForceHideState::NOT_HIDDEN); in NotifyForceHideChange()4826 void SceneSession::SetForceHideState(ForceHideState forceHideState) in SetForceHideState()4831 ForceHideState SceneSession::GetForceHideState() const in GetForceHideState()
1251 enum ForceHideState : uint32_t { enum