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Searched refs:ExistAudioEffectChain (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/audioeffect/test/unittest/effect_unit_test/src/
H A Daudio_effect_chain_manager_unit_test.cpp245 …bool result = AudioEffectChainManager::GetInstance()->ExistAudioEffectChain(sceneType, effectMode,
265 …bool result = AudioEffectChainManager::GetInstance()->ExistAudioEffectChain(sceneType, effectMode,
285 …bool result = AudioEffectChainManager::GetInstance()->ExistAudioEffectChain(sceneType, effectMode,
305 …bool result = AudioEffectChainManager::GetInstance()->ExistAudioEffectChain(sceneType, effectMode,
324 …bool result = AudioEffectChainManager::GetInstance()->ExistAudioEffectChain(sceneType, effectMode,
/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/audioeffect/include/
H A Daudio_effect_chain_manager.h111 bool ExistAudioEffectChain(const std::string &sceneType, const std::string &effectMode,
/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/
H A Daudio_effect_chain_adapter.cpp94 return audioEffectChainManager->ExistAudioEffectChain(sceneTypeString, effectModeString, in EffectChainManagerExist()
H A Daudio_effect_chain_manager.cpp445 bool AudioEffectChainManager::ExistAudioEffectChain(const std::string &sceneType, const std::string… in ExistAudioEffectChain() function in OHOS::AudioStandard::AudioEffectChainManager
836 !ExistAudioEffectChain(it->first, info.sceneMode, info.spatializationEnabled) && in ReturnMultiChannelInfo()
1252 && ExistAudioEffectChain(sceneType, info.sceneMode, info.spatializationEnabled) in FindMaxEffectChannels()