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Searched refs:DrawIndexed (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h64 …virtual void DrawIndexed(const uint32_t indexCount, const uint32_t instanceCount, const uint32_t f…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp246 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0U, 0U, 0U); in ExecuteFrameGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h498 …void DrawIndexed(const uint32_t indexCount, const uint32_t instanceCount, const uint32_t firstInde…
H A Drender_command_list.cpp548 void RenderCommandList::DrawIndexed(const uint32_t indexCount, const uint32_t instanceCount, const … in DrawIndexed() function in RenderCommandList
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp247 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0, 0, 0); in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp384 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0, 0, 0); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp408 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0, 0, 0); in RenderSubmeshes()