Searched refs:DrawIndexed (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 64 …virtual void DrawIndexed(const uint32_t indexCount, const uint32_t instanceCount, const uint32_t f…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_shader_passes_generic.cpp | 246 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0U, 0U, 0U); in ExecuteFrameGraphics()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 498 …void DrawIndexed(const uint32_t indexCount, const uint32_t instanceCount, const uint32_t firstInde…
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H A D | render_command_list.cpp | 548 void RenderCommandList::DrawIndexed(const uint32_t indexCount, const uint32_t instanceCount, const … in DrawIndexed() function in RenderCommandList
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 247 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0, 0, 0); in RenderSubmeshes()
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H A D | render_node_default_shadow_render_slot.cpp | 384 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0, 0, 0); in RenderSubmeshes()
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H A D | render_node_default_material_render_slot.cpp | 408 cmdList.DrawIndexed(dc.indexCount, dc.instanceCount, 0, 0, 0); in RenderSubmeshes()
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