Searched refs:DistributedInputSinkSwitch (Results 1 – 5 of 5) sorted by relevance
26 DistributedInputSinkSwitch::DistributedInputSinkSwitch() in DistributedInputSinkSwitch() function in OHOS::DistributedHardware::DistributedInput::DistributedInputSinkSwitch31 DistributedInputSinkSwitch::~DistributedInputSinkSwitch() in ~DistributedInputSinkSwitch()37 DistributedInputSinkSwitch &DistributedInputSinkSwitch::GetInstance() in GetInstance()39 static DistributedInputSinkSwitch instance; in GetInstance()43 void DistributedInputSinkSwitch::InitSwitch() in InitSwitch()50 int32_t DistributedInputSinkSwitch::StartSwitch(int32_t sessionId) in StartSwitch()76 void DistributedInputSinkSwitch::StopSwitch(int32_t sessionId) in StopSwitch()99 void DistributedInputSinkSwitch::StopAllSwitch() in StopAllSwitch()112 void DistributedInputSinkSwitch::AddSession(int32_t sessionId) in AddSession()138 void DistributedInputSinkSwitch::RemoveSession(int32_t sessionId) in RemoveSession()[all …]
91 int32_t sessionId = DistributedInputSinkSwitch::GetInstance().GetSwitchOpenedSession(); in ProcessEvent()571 DistributedInputSinkSwitch::GetInstance().RemoveSession(sessionId); in NotifySessionClosed()655 DistributedInputSinkSwitch::GetInstance().InitSwitch(); in CloseAllSession()
348 DistributedInputSinkSwitch::GetInstance().AddSession(sessionId);356 DistributedInputSinkSwitch::GetInstance().AddSession(sessionId);363 DistributedInputSinkSwitch::GetInstance().InitSwitch();373 DistributedInputSinkSwitch::GetInstance().switchVector_.clear();374 DistributedInputSinkSwitch::GetInstance().StopSwitch(sessionId);376 DistributedInputSinkSwitch::GetInstance().StopSwitch(sessionId);379 DistributedInputSinkSwitch::GetInstance().StopSwitch(sessionId);387 DistributedInputSinkSwitch::GetInstance().StopAllSwitch();393 DistributedInputSinkSwitch::GetInstance().switchVector_.clear();404 DistributedInputSinkSwitch::GetInstance().InitSwitch();[all …]
29 class DistributedInputSinkSwitch {31 static DistributedInputSinkSwitch &GetInstance();32 DistributedInputSinkSwitch();33 ~DistributedInputSinkSwitch();
144 DistributedInputSinkSwitch::GetInstance().AddSession(sessionId); in OnPrepareRemoteInput()158 DistributedInputSinkSwitch::GetInstance().RemoveSession(sessionId); in OnUnprepareRemoteInput()181 DistributedInputSinkSwitch::GetInstance().AddSession(toSinkSessionId); in OnRelayPrepareRemoteInput()197 DistributedInputSinkSwitch::GetInstance().RemoveSession(toSinkSessionId); in OnRelayUnprepareRemoteInput()279 DistributedInputSinkSwitch::GetInstance().StopAllSwitch(); in OnStopRemoteInput()340 DistributedInputSinkSwitch::GetInstance().StopSwitch(sessionId); in OnStopRemoteInputDhid()352 DistributedInputSinkSwitch::GetInstance().StopAllSwitch(); in OnStopRemoteInputDhid()430 DistributedInputSinkSwitch::GetInstance().StopAllSwitch(); in OnRelayStopDhidRemoteInput()432 if (DistributedInputSinkSwitch::GetInstance().GetSwitchOpenedSession() == in OnRelayStopDhidRemoteInput()525 DistributedInputSinkSwitch::GetInstance().StopAllSwitch(); in OnRelayStopTypeRemoteInput()[all …]