Searched refs:DistributedInputInject (Results 1 – 7 of 7) sorted by relevance
94 DistributedInputInject::GetInstance().StructTransJson(pBuffer, parameters);154 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;163 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;201 DistributedInputInject::GetInstance().StartInjectThread();202 DistributedInputInject::GetInstance().StopInjectThread();291 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;329 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;338 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;345 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;356 int32_t ret = DistributedInputInject::GetInstance().inputNodeManager_->[all …]
29 DistributedInputInject::DistributedInputInject() in DistributedInputInject() function in OHOS::DistributedHardware::DistributedInput::DistributedInputInject35 DistributedInputInject::~DistributedInputInject() in ~DistributedInputInject()43 DistributedInputInject &DistributedInputInject::GetInstance() in GetInstance()45 static DistributedInputInject instance; in GetInstance()113 int32_t DistributedInputInject::RegisterDistributedEvent(const std::string &devId, in RegisterDistributedEvent()126 void DistributedInputInject::StartInjectThread() in StartInjectThread()134 void DistributedInputInject::StopInjectThread() in StopInjectThread()171 int32_t DistributedInputInject::GetVirtualTouchScreenFd() in GetVirtualTouchScreenFd()181 int32_t DistributedInputInject::RegisterInjectEventCb(sptr<ISessionStateCallback> callback) in RegisterInjectEventCb()191 int32_t DistributedInputInject::UnregisterInjectEventCb() in UnregisterInjectEventCb()[all …]
31 class DistributedInputInject {33 static DistributedInputInject &GetInstance();54 DistributedInputInject();55 ~DistributedInputInject();
52 OHOS::DistributedHardware::DistributedInput::DistributedInputInject::GetInstance(); in LLVMFuzzerTestOneInput()
182 … int32_t ret = DistributedInputInject::GetInstance().UnregisterDistributedHardware(devId, dhId); in Release()315 DistributedInputInject::GetInstance().NotifyNodeMgrScanVirNode(devId, dhId); in RegisterDistributedHardware()407 int32_t ret = DistributedInputInject::GetInstance().UnregisterDistributedHardware(devId, dhId); in DeleteInputDeviceNodeInfo()1071 DistributedInputInject::GetInstance().RegisterInjectEventCb(callback); in RegisterSessionStateCb()1077 DistributedInputInject::GetInstance().UnregisterInjectEventCb(); in UnregisterSessionStateCb()1471 DistributedInputInject::GetInstance().RegisterDistributedEvent(sinkId, eventBuffers); in RunKeyStateCallback()1584 …int32_t createNodeRes = DistributedInputInject::GetInstance().CreateVirtualTouchScreenNode(srcDevI… in OnMessage()1655 … srcScreenInfo.sourcePhyId = DistributedInputInject::GetInstance().GenerateVirtualTouchScreenDHId( in UpdateSrcScreenInfoCache()1657 int32_t virtualScreenFd = DistributedInputInject::GetInstance().GetVirtualTouchScreenFd(); in UpdateSrcScreenInfoCache()1694 int32_t removeNodeRes = DistributedInputInject::GetInstance().RemoveVirtualTouchScreenNode( in OnMessage()[all …]
375 DistributedInputInject::GetInstance().RegisterDistributedEvent(deviceId, mEventBuffer); in OnReceivedEventRemoteInput()
76 DistributedInputInject::GetInstance().StopInjectThread(); in Release()108 DistributedInputInject::GetInstance().StartInjectThread(); in OpenInputSoftbus()665 DistributedInputInject::GetInstance().StopInjectThread(); in SessionClosed()711 … DistributedInputInject::GetInstance().GetVirtualKeyboardPaths(deviceId, dhids, keyboardNodePaths); in ResetKeyboardKeyState()