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Searched refs:DYNAMIC_STATE_DEPTH_BIAS (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h92 DYNAMIC_STATE_DEPTH_BIAS, enumerator
H A Drender_command_list.cpp1799 renderCommands_.push_back({ RenderCommandType::DYNAMIC_STATE_DEPTH_BIAS, data }); in SetDynamicStateDepthBias()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp134 case RenderCommandType::DYNAMIC_STATE_DEPTH_BIAS: { in DebugPrintCommandListCommand()
735 case RenderCommandType::DYNAMIC_STATE_DEPTH_BIAS: in ProcessRenderNodeCommands()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1075 case RenderCommandType::DYNAMIC_STATE_DEPTH_BIAS: { in RenderSingleCommandList()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2288 PLUGIN_ASSERT(ref.type == RenderCommandType::DYNAMIC_STATE_DEPTH_BIAS); in RenderCommandDynamicStateDepthBias()