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Searched refs:DEFINE_PROPERTY (Results 1 – 25 of 35) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dcamera_component.h145 DEFINE_PROPERTY(float, aspect, "Aspect Ratio", 0, VALUE(-1.f))
153 DEFINE_PROPERTY(float, xMag, "X Scale for Orthographic", 0, VALUE(1.f))
157 DEFINE_PROPERTY(float, yMag, "Y Scale for Orthographic", 0, VALUE(1.f))
161 DEFINE_PROPERTY(float, xOffset, "X Offset for Frustum", 0, VALUE(0.f))
166 DEFINE_PROPERTY(float, yOffset, "Y Offset for Frustum", 0, VALUE(0.f))
170 DEFINE_PROPERTY(float, zNear, "Z Near", 0, VALUE(0.3f))
174 DEFINE_PROPERTY(float, zFar, "Z Far", 0, VALUE(1000.f))
222 DEFINE_PROPERTY(CORE_NS::Entity, environment, "Environment", 0, )
227 DEFINE_PROPERTY(CORE_NS::Entity, fog, "Fog", 0, )
232 DEFINE_PROPERTY(CORE_NS::Entity, postProcess, "Post process", 0, )
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H A Dfog_component.h34 DEFINE_PROPERTY(float, density, "Density Factor", 0, VALUE(0.005f))
39 DEFINE_PROPERTY(float, heightFalloff, "Height Falloff", 0, VALUE(1.0f))
43 DEFINE_PROPERTY(float, heightFogOffset, "Height Offset (to ground plane)", 0, VALUE(0.0f))
47 DEFINE_PROPERTY(float, layerDensity, "Second Layer Density", 0, VALUE(0.04f))
51 DEFINE_PROPERTY(float, layerHeightFalloff, "Second Layer Height Falloff", 0, VALUE(1.0f))
55 DEFINE_PROPERTY(float, layerHeightFogOffset, "Second Layer Height Offset", 0, VALUE(0.0f))
59 DEFINE_PROPERTY(float, startDistance, "Start Distance From Camera", 0, VALUE(1.0f))
64 DEFINE_PROPERTY(float, cuttoffDistance, "Cutoff Distance", 0, VALUE(-1.0f))
68 DEFINE_PROPERTY(float, maxOpacity, "Maximum Opacity", 0, VALUE(0.2f))
72DEFINE_PROPERTY(BASE_NS::Math::Vec4, inscatteringColor, "Fog Primary Color (Intensity In Alpha)", …
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H A Dlight_component.h36 DEFINE_PROPERTY(Type, type, "Type", 0, VALUE(Type::DIRECTIONAL))
40 DEFINE_PROPERTY(BASE_NS::Math::Vec3, color, "Color", 0, ARRAY_VALUE(1.0f, 1.0f, 1.0f))
44 DEFINE_PROPERTY(float, intensity, "Intensity", 0, VALUE(1.0f))
48 DEFINE_PROPERTY(float, range, "Range", 0, VALUE(0.0f))
52 DEFINE_PROPERTY(float, nearPlane, "Shadow Near Plane", 0, VALUE(0.5f))
56 DEFINE_PROPERTY(float, spotInnerAngle, "Spot Cone Inner Angle", 0, VALUE(0.0f))
60 DEFINE_PROPERTY(float, spotOuterAngle, "Spot Cone Outer Angle", 0, VALUE(0.78539816339f))
64 DEFINE_PROPERTY(float, shadowStrength, "Shadow Strength", 0, VALUE(1.0f))
68 DEFINE_PROPERTY(float, shadowDepthBias, "Shadow Depth Bias", 0, VALUE(0.005f))
72 DEFINE_PROPERTY(float, shadowNormalBias, "Shadow Normal Bias", 0, VALUE(0.025f))
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H A Denvironment_component.h49 DEFINE_PROPERTY(Background, background, "Background", 0, VALUE(Background::NONE))
53 DEFINE_PROPERTY(
58 DEFINE_PROPERTY(
67 DEFINE_PROPERTY(CORE_NS::EntityReference, radianceCubemap, "Radiance Cubemap", 0,)
71 DEFINE_PROPERTY(uint32_t, radianceCubemapMipCount, "Radiance Cubemap Mip Count", 0, VALUE(0))
75 DEFINE_PROPERTY(CORE_NS::EntityReference, envMap, "Environment Map", 0,)
79 DEFINE_PROPERTY(float, envMapLodLevel, "Envmap Lod Level", 0, VALUE(0.0f))
88 DEFINE_PROPERTY(
93DEFINE_PROPERTY(BASE_NS::Math::Vec4, blendFactor, "Additional Blend Factor for Multiple Environmen…
99 DEFINE_PROPERTY(CORE_NS::EntityReference, shader, "Custom Environment Shader", 0,)
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H A Dpost_process_component.h57DEFINE_PROPERTY(RENDER_NS::TonemapConfiguration, tonemapConfiguration, "Tonemap Configuration", 0,…
61DEFINE_PROPERTY(RENDER_NS::BloomConfiguration, bloomConfiguration, "Bloom Configuration", 0, ARRAY…
65DEFINE_PROPERTY(RENDER_NS::VignetteConfiguration, vignetteConfiguration, "Vignette Configuration",…
69 DEFINE_PROPERTY(
74DEFINE_PROPERTY(RENDER_NS::DitherConfiguration, ditherConfiguration, "Dither Configuration", 0, AR…
78DEFINE_PROPERTY(RENDER_NS::BlurConfiguration, blurConfiguration, "Target Blur Configuration", 0, A…
82 DEFINE_PROPERTY(RENDER_NS::ColorConversionConfiguration, colorConversionConfiguration,
87DEFINE_PROPERTY(RENDER_NS::FxaaConfiguration, fxaaConfiguration, "Fast Approximate Anti-Aliasing C…
92 DEFINE_PROPERTY(
97DEFINE_PROPERTY(RENDER_NS::DofConfiguration, dofConfiguration, "Depth Of Field Configuration", 0, …
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H A Danimation_component.h43 DEFINE_PROPERTY(PlaybackState, state, "Playback State", 0, VALUE(PlaybackState::STOP))
45 DEFINE_PROPERTY(uint32_t, repeatCount, "Playback Repeat Count", 0, VALUE(1))
47 DEFINE_PROPERTY(float, startOffset, "Playback Start Offset", 0, VALUE(0.0f))
49 DEFINE_PROPERTY(float, duration, "Playback Duration", 0, VALUE(0.0f))
51 DEFINE_PROPERTY(float, weight, "Playback Weight", 0, VALUE(1.f))
53 DEFINE_PROPERTY(float, speed, "Playback Speed", 0, VALUE(1.f))
55 DEFINE_PROPERTY(BASE_NS::vector<CORE_NS::EntityReference>, tracks, "Track Entities", 0, )
H A Drender_configuration_component.h72 DEFINE_PROPERTY(CORE_NS::Entity, environment, "Environment", 0, )
76 DEFINE_PROPERTY(CORE_NS::Entity, fog, "Fog", 0, )
80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
84DEFINE_PROPERTY(SceneShadowQuality, shadowQuality, "Shadow Quality", 0, VALUE(SceneShadowQuality::…
88 DEFINE_PROPERTY(
101DEFINE_PROPERTY(BASE_NS::string, customRenderNodeGraphFile, "Custom Scene Render Node Graph File",…
106 DEFINE_PROPERTY(
H A Danimation_track_component.h49 DEFINE_PROPERTY(CORE_NS::EntityReference, target, "Target Entity", 0, )
51 DEFINE_PROPERTY(BASE_NS::Uid, component, "Target Component UID", 0, )
53 DEFINE_PROPERTY(BASE_NS::string, property, "Target Property", 0, )
55 DEFINE_PROPERTY(Interpolation, interpolationMode, "Interpolation Mode", 0, )
57 DEFINE_PROPERTY(CORE_NS::EntityReference, timestamps, "Input Component", 0, )
59 DEFINE_PROPERTY(CORE_NS::EntityReference, data, "Output Component", 0, )
H A Dmaterial_component.h180 DEFINE_PROPERTY(Type, type, "Material Type", 0, VALUE(Type::METALLIC_ROUGHNESS))
184 DEFINE_PROPERTY(float, alphaCutoff, "Alpha Cutoff", 0, VALUE(1.0f))
204 DEFINE_PROPERTY(Shader, materialShader, "Material Shader", 0, )
211 DEFINE_PROPERTY(Shader, depthShader, "Depth Shader", 0, )
272 DEFINE_PROPERTY(uint32_t, useTexcoordSetBit, "Active Texture Coordinate", 0,
276 DEFINE_PROPERTY(uint32_t, customRenderSlotId, "Custom Render Slot ID", ~0, VALUE(~0u))
281 DEFINE_PROPERTY(
287DEFINE_PROPERTY(CORE_NS::IPropertyHandle*, customProperties, "Custom Properties", 0, VALUE(nullptr…
H A Danimation_state_component.h44DEFINE_PROPERTY(BASE_NS::vector<TrackState>, trackStates, "", CORE_NS::PropertyFlags::IS_HIDDEN, )
46 DEFINE_PROPERTY(AnimationComponent::PlaybackState, state, "", CORE_NS::PropertyFlags::IS_HIDDEN,
50 DEFINE_PROPERTY(float, time, "Playback Time", 0, VALUE(0.0f))
53 DEFINE_PROPERTY(uint32_t, currentLoop, "", CORE_NS::PropertyFlags::IS_HIDDEN, VALUE(0U))
56 DEFINE_PROPERTY(bool, completed, "", CORE_NS::PropertyFlags::IS_HIDDEN, VALUE(false))
58 DEFINE_PROPERTY(bool, dirty, "", CORE_NS::PropertyFlags::IS_HIDDEN, VALUE(false))
H A Dnode_component.h34DEFINE_PROPERTY(CORE_NS::Entity, parent, "Parent", 0, VALUE(CORE_NS::Entity { CORE_NS::INVALID_ENT…
37 DEFINE_PROPERTY(bool, enabled, "Enabled", 0, true)
41DEFINE_PROPERTY(bool, effectivelyEnabled, "Effectively Enabled", CORE_NS::PropertyFlags::IS_READON…
44 DEFINE_PROPERTY(bool, exported, "Exported", 0, true)
H A Dplanar_reflection_component.h45 DEFINE_PROPERTY(float, screenPercentage, "Downsample Percentage", 0, 0.5f)
53 DEFINE_PROPERTY(CORE_NS::EntityReference, colorRenderTarget, "Render Output Target", 0, )
57 DEFINE_PROPERTY(CORE_NS::EntityReference, depthRenderTarget, "Depth Output Target", 0, )
61 DEFINE_PROPERTY(float, clipOffset, "Reflection Clip Offset", 0, VALUE(0.0f))
H A Dphysical_camera_component.h28 DEFINE_PROPERTY(float, aperture, "Aperture", 0, VALUE(16.f))
30 DEFINE_PROPERTY(float, shutterSpeed, "Shutter Speed", 0, VALUE(1.0f / 125.0f))
35 DEFINE_PROPERTY(float, sensitivity, "Sensitivity", 0, VALUE(100.f))
H A Dmesh_component.h157 DEFINE_PROPERTY(BASE_NS::vector<Submesh>, submeshes, "Submeshes", 0, )
160 DEFINE_PROPERTY(BASE_NS::vector<float>, jointBounds, "Joint Bounds", 0, )
163 DEFINE_PROPERTY(BASE_NS::Math::Vec3, aabbMin, "Min AABB", 0, ARRAY_VALUE(0.0f, 0.0f, 0.0f))
166 DEFINE_PROPERTY(BASE_NS::Math::Vec3, aabbMax, "Max AABB", 0, ARRAY_VALUE(0.0f, 0.0f, 0.0f))
H A Dskin_component.h33 DEFINE_PROPERTY(CORE_NS::Entity, skin, "Skin IBMs", 0, VALUE(~0u))
37 DEFINE_PROPERTY(CORE_NS::Entity, skinRoot, "Skin Root", 0, VALUE(~0u))
41 DEFINE_PROPERTY(CORE_NS::Entity, skeleton, "Skeleton Root", 0, VALUE(~0u))
H A Dtransform_component.h34 DEFINE_PROPERTY(BASE_NS::Math::Vec3, position, "Position", 0, ARRAY_VALUE(0.f, 0.f, 0.f))
38 DEFINE_PROPERTY(BASE_NS::Math::Quat, rotation, "Rotation", 0, ARRAY_VALUE(0.f, 0.f, 0.f, 1.f))
42 DEFINE_PROPERTY(BASE_NS::Math::Vec3, scale, "Scale", 0, ARRAY_VALUE(1.f, 1.f, 1.f))
H A Djoint_matrices_component.h40 DEFINE_PROPERTY(size_t, count, "Number of Matrices", 0, 0)
63 DEFINE_PROPERTY(
69 DEFINE_PROPERTY(
H A Danimation_output_component.h35 DEFINE_PROPERTY(uint64_t, type, "Keyframe Datatype Hash", 0, )
38 DEFINE_PROPERTY(BASE_NS::vector<uint8_t>, data, "Keyframe Data", 0, )
H A Dmorph_component.h31 DEFINE_PROPERTY(BASE_NS::vector<BASE_NS::string>, morphNames, "", PropertyFlags::IS_HIDDEN,)
33DEFINE_PROPERTY(BASE_NS::vector<float>, morphWeights, "@morphNames[*]", PropertyFlags::IS_SLIDER,)
H A Drender_mesh_component.h38 DEFINE_PROPERTY(CORE_NS::Entity, mesh, "Mesh", 0, )
41 DEFINE_PROPERTY(CORE_NS::Entity, renderMeshBatch, "Render Mesh Batch", 0, )
H A Dpost_process_configuration_component.h62 DEFINE_PROPERTY(BASE_NS::vector<PostProcessEffect>, postProcesses, "Post Processes", 0, )
68 DEFINE_PROPERTY(BASE_NS::string, customRenderNodeGraphFile, "Custom Post Process RNG File", 0, )
H A Danimation_input_component.h35 DEFINE_PROPERTY(BASE_NS::vector<float>, timestamps, "Keyframe Timestamps", 0, )
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/PropertyTools/
H A Dproperty_macros.h29 #undef DEFINE_PROPERTY
41 #define DEFINE_PROPERTY(type, name, displayname, flags, value) DECL_PROPERTY2(COMPTYPE, name, displ… macro
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dinitial_transform_component.h76 DEFINE_PROPERTY(uint64_t, type, "Type Of Data",
79 DEFINE_PROPERTY(Data, initialData, "Initial Data",
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/ecs/
H A Dcomponent_struct_macros.h83 #undef DEFINE_PROPERTY
94 #define DEFINE_PROPERTY(type, name, displayname, flags, value) type name{ value }; macro

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