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Searched refs:ConvertRadiusToSigma (Results 1 – 21 of 21) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/test/2d_graphics/drawing_ndk/cpp/dm/
H A Dblur_circles.cpp36 float BlurCircles::ConvertRadiusToSigma(float radius) in ConvertRadiusToSigma() function in BlurCircles
53 …OH_Drawing_MaskFilter *mask = OH_Drawing_MaskFilterCreateBlur(NORMAL, ConvertRadiusToSigma(blurRad… in OnTestFunction()
H A Dblur_circles.h26 float ConvertRadiusToSigma(float radius);
/ohos5.0/foundation/arkui/ace_engine/test/mock/core/rosen/
H A Dtesting_scalar.h20 inline float ConvertRadiusToSigma(float radius) in ConvertRadiusToSigma() function
/ohos5.0/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/utils/scalar_fuzzer/
H A Dscalar_fuzzer.cpp39 ConvertRadiusToSigma(a); in ScalarFuzzTest000()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/utils/
H A Dscalar.h35 inline scalar ConvertRadiusToSigma(scalar radius) in ConvertRadiusToSigma() function
/ohos5.0/foundation/window/window_manager/wmserver/include/
H A Dwindow_system_effect.h61 static float ConvertRadiusToSigma(float radius) in ConvertRadiusToSigma() function
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/
H A Dblur_draw_looper.cpp31 ConvertRadiusToSigma(blurRadius), true); in BlurDrawLooper()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/rosen/
H A Ddrawing_decoration_painter.h32 static float ConvertRadiusToSigma(float radius) in ConvertRadiusToSigma() function
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Dskia_decoration_painter.h43 static float ConvertRadiusToSigma(float radius) in ConvertRadiusToSigma() function
H A Drosen_render_context.cpp173 auto radiusBlur = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx) * ratio; in CreateRSMaterialFilter()
175 auto radiusBlur = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx) * ratio; in CreateRSMaterialFilter()
733 float foreRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in OnForegroundEffectUpdate()
735 float foreRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in OnForegroundEffectUpdate()
901 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetBackBlurFilter()
903 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetBackBlurFilter()
948 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetFrontBlurFilter()
950 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetFrontBlurFilter()
1037 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in UpdateBackgroundEffect()
1039 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in UpdateBackgroundEffect()
[all …]
/ohos5.0/foundation/window/window_manager/wmserver/src/
H A Dwindow_system_effect.cpp160 surfaceNode->SetShadowRadius(ConvertRadiusToSigma(shadow.radius_ * vpr)); in SetWindowShadow()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
H A Drosen_decoration_painter.cpp1865 auto radius = ConvertRadiusToSigma(NormalizeToPx(blurRadius)); in PaintBlur()
1868 float backblurRadius = ConvertRadiusToSigma(radius); in PaintBlur()
2934 rsNode->SetShadowRadius(ConvertRadiusToSigma(shadow.GetBlurRadius())); in PaintShadow()
2980 … SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, ConvertRadiusToSigma(shadow.GetBlurRadius()))); in PaintShadow()
3019 RSBlurType::NORMAL, ConvertRadiusToSigma(shadow.GetBlurRadius()))); in PaintShadow()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/box/
H A Drosen_render_box.cpp1535 float backblurRadius = RosenDecorationPainter::ConvertRadiusToSigma(radius);
1551 float frontblurRadius = RosenDecorationPainter::ConvertRadiusToSigma(radius);
/ohos5.0/foundation/window/window_manager/wm/include/
H A Dwindow_impl.h504 static float ConvertRadiusToSigma(float radius) in ConvertRadiusToSigma() function
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/patternlock/
H A Dpatternlock_modifier.cpp428 RSBlurType::NORMAL, RSDrawing::ConvertRadiusToSigma(LIGHT_RING_MASK_RADIUS.ConvertToPx()))); in PaintLightRing()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/slider/
H A Dslider_content_modifier.cpp368 RSBlurType::NORMAL, RSDrawing::ConvertRadiusToSigma(hotCircleShadowWidth_))); in DrawShadow()
/ohos5.0/foundation/window/window_manager/wm/src/
H A Dwindow_scene_session_impl.cpp3060 static float ConvertRadiusToSigma(float radius) in ConvertRadiusToSigma() function
3166 radius = ConvertRadiusToSigma(radius); in SetBlur()
3185 radius = ConvertRadiusToSigma(radius); in SetBackdropBlur()
H A Dwindow_impl.cpp4260 radius = ConvertRadiusToSigma(radius); in SetBlur()
4277 radius = ConvertRadiusToSigma(radius); in SetBackdropBlur()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/
H A Dcustom_paint_paint_method.cpp2203 … RSBlurType::NORMAL, RosenDecorationPainter::ConvertRadiusToSigma(state_.shadow.GetBlurRadius()))); in UpdateStrokeShadowParagraph()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/custom_paint/
H A Drosen_render_custom_paint.cpp2154 RosenDecorationPainter::ConvertRadiusToSigma(shadow_.GetBlurRadius())));
H A Drosen_render_offscreen_canvas.cpp2363 RosenDecorationPainter::ConvertRadiusToSigma(shadow_.GetBlurRadius()))); in UpdateTextStyleForeground()