Searched refs:ConvertDeviceToDisplayRotation (Results 1 – 6 of 6) sorted by relevance
99 if (currentDisplayRotation_ == ConvertDeviceToDisplayRotation(deviceRotation)) { in HandleSensorEventInput()113 ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE); in GetCurrentDisplayRotation()172 lastSensorDecidedRotation_ = ConvertDeviceToDisplayRotation(sensorRotationConverted); in ProcessAutoRotationPortraitOrientation()181 lastSensorDecidedRotation_ = ConvertDeviceToDisplayRotation(sensorRotationConverted); in ProcessAutoRotationLandscapeOrientation()274 SetScreenRotation(ConvertDeviceToDisplayRotation(rotation)); in ProcessSwitchToAutoRotation()281 SetScreenRotation(ConvertDeviceToDisplayRotation(rotation)); in ProcessSwitchToAutoRotationPortrait()284 SetScreenRotation(ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_PORTRAIT)); in ProcessSwitchToAutoRotationPortrait()290 SetScreenRotation(ConvertDeviceToDisplayRotation(rotation)); in ProcessSwitchToAutoRotationLandscape()293 SetScreenRotation(ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE)); in ProcessSwitchToAutoRotationLandscape()305 SetScreenRotation(ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_PORTRAIT)); in ProcessSwitchToAutoRotationPortraitRestricted()[all …]
297 return (rotation == ConvertDeviceToDisplayRotation(DeviceRotationValue::ROTATION_LANDSCAPE)) || in IsDisplayRotationHorizontal()298 … (rotation == ConvertDeviceToDisplayRotation(DeviceRotationValue::ROTATION_LANDSCAPE_INVERTED)); in IsDisplayRotationHorizontal()301 Rotation ScreenCutoutController::ConvertDeviceToDisplayRotation(DeviceRotationValue deviceRotation) in ConvertDeviceToDisplayRotation() function in OHOS::Rosen::ScreenCutoutController317 …return defaultDeviceRotation_ == 0 ? ConvertDeviceToDisplayRotation(DeviceRotationValue::ROTATION_… in GetCurrentDisplayRotation()318 ConvertDeviceToDisplayRotation(DeviceRotationValue::ROTATION_LANDSCAPE); in GetCurrentDisplayRotation()
328 …auto displayRotationTarget = ScreenRotationController::ConvertDeviceToDisplayRotation(deviceRotati…338 … displayRotationTarget = ScreenRotationController::ConvertDeviceToDisplayRotation(deviceRotation);363 …ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::ConvertDeviceToDisplayRotation(deviceRot…367 …ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::ConvertDeviceToDisplayRotation(deviceRot…368 …ASSERT_EQ(Rotation::ROTATION_0, ScreenRotationController::ConvertDeviceToDisplayRotation(deviceRot…499 … ScreenRotationController::ConvertDeviceToDisplayRotation(DeviceRotation::ROTATION_LANDSCAPE);
201 …ASSERT_EQ(Rotation::ROTATION_0, controller->ConvertDeviceToDisplayRotation(DeviceRotationValue::IN…204 Rotation result01 = controller->ConvertDeviceToDisplayRotation(deviceRotation);
54 Rotation ConvertDeviceToDisplayRotation(DeviceRotationValue deviceRotation);
66 static Rotation ConvertDeviceToDisplayRotation(DeviceRotation sensorRotationConverted);