Searched refs:CompatibilityFlags (Results 1 – 8 of 8) sorted by relevance
564 using CompatibilityFlags = uint32_t; in RENDER_BEGIN_NAMESPACE() local571 virtual CompatibilityFlags GetCompatibilityFlags( in RENDER_BEGIN_NAMESPACE()776 virtual IShaderManager::CompatibilityFlags GetCompatibilityFlags(
270 … CompatibilityFlags GetCompatibilityFlags(const RenderHandle& lhs, const RenderHandle& rhs) const;271 CompatibilityFlags GetCompatibilityFlags(540 IShaderManager::CompatibilityFlags GetCompatibilityFlags(
149 ShaderManager::CompatibilityFlags GetPipelineLayoutCompatibilityFlags( in GetPipelineLayoutCompatibilityFlags()152 ShaderManager::CompatibilityFlags flags = ShaderManager::CompatibilityFlagBits::COMPATIBLE_BIT; in GetPipelineLayoutCompatibilityFlags()2037 ShaderManager::CompatibilityFlags ShaderManager::GetCompatibilityFlags( in GetCompatibilityFlags()2042 CompatibilityFlags flags = 0; in GetCompatibilityFlags()2076 ShaderManager::CompatibilityFlags ShaderManager::GetCompatibilityFlags( in GetCompatibilityFlags()2082 return CompatibilityFlags { 0 }; in GetCompatibilityFlags()2428 IShaderManager::CompatibilityFlags RenderNodeShaderManager::GetCompatibilityFlags( in GetCompatibilityFlags()
160 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode()168 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode()
213 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode()221 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode()
426 const IShaderManager::CompatibilityFlags compatibilityFlags = in CreateDescriptorSets()
128 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode()
180 const IShaderManager::CompatibilityFlags compatibilityFlags = in InitNode()