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Searched refs:CheckBindingValidity (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp468 auto CheckBindingValidity = [](const auto builtInBindings, const auto& resources) { in CreateDescriptorSets() local
476 bool valid = CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.buffers); in CreateDescriptorSets()
477 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.images); in CreateDescriptorSets()
478 valid = valid && CheckBindingValidity(BUILT_IN_SETS_COUNT, inputResources_.samplers); in CreateDescriptorSets()