Searched refs:CanvasTaskPool (Results 1 – 8 of 8) sorted by relevance
85 void CanvasTaskPool::WebGLUpdate() in WebGLUpdate()207 void CanvasTaskPool::Fill() in Fill()219 void CanvasTaskPool::Stroke() in Stroke()231 void CanvasTaskPool::Clip() in Clip()243 void CanvasTaskPool::BeginPath() in BeginPath()249 void CanvasTaskPool::ResetTransform() in ResetTransform()255 void CanvasTaskPool::ClosePath() in ClosePath()261 void CanvasTaskPool::Save() in Save()267 void CanvasTaskPool::Restore() in Restore()361 double CanvasTaskPool::GetWidth() const in GetWidth()[all …]
38 class ACE_EXPORT CanvasTaskPool : virtual public AceType {39 DECLARE_ACE_TYPE(CanvasTaskPool, AceType);168 pool_ = AceType::MakeRefPtr<CanvasTaskPool>(); in CustomPaintComponent()205 const RefPtr<CanvasTaskPool>& GetTaskPool() const in GetTaskPool()214 RefPtr<CanvasTaskPool> pool_;
326 RefPtr<CanvasTaskPool> pool_;
170 const std::function<void(const RefPtr<CanvasTaskPool>&)>& task) in PushTaskToPage()742 auto task = [](const RefPtr<CanvasTaskPool>& pool) { pool->BeginPath(); }; in JsBeginPath()754 auto task = [](const RefPtr<CanvasTaskPool>& pool) { pool->ClosePath(); }; in JsClosePath()846 auto task = [param](const RefPtr<CanvasTaskPool>& pool) { pool->Arc(param); }; in JsArc()906 auto task = [](const RefPtr<CanvasTaskPool>& pool) { pool->Fill(); }; in JsFill()931 auto task = [](const RefPtr<CanvasTaskPool>& pool) { pool->Stroke(); }; in JsStroke()939 auto task = [](const RefPtr<CanvasTaskPool>& pool) { pool->Clip(); }; in JsClip()951 auto task = [](const RefPtr<CanvasTaskPool>& pool) { pool->Restore(); }; in JsRestore()963 auto task = [](const RefPtr<CanvasTaskPool>& pool) { pool->Save(); }; in JsSave()986 auto task = [x, y](const RefPtr<CanvasTaskPool>& pool) { pool->Scale(x, y); }; in JsScale()[all …]
23 class CanvasTaskPool; variable110 RefPtr<CanvasTaskPool> pattern_;
34 pattern_ = AceType::DynamicCast<CanvasTaskPool>(pattern); in SetPattern()445 auto pool = AceType::DynamicCast<CanvasTaskPool>(bitmapMeshInfo.pool); in DrawBitmapMesh()
444 auto pool = AceType::DynamicCast<CanvasTaskPool>(bitmapMeshInfo.pool); in DrawBitmapMesh()
325 … JsCommandContextOperation(NodeId nodeId, std::function<void(const RefPtr<CanvasTaskPool>&)> task) in JsCommandContextOperation()333 std::function<void(const RefPtr<CanvasTaskPool>&)> task_;