Searched refs:CameraData (Results 1 – 4 of 4) sorted by relevance
387 struct CameraData { struct388 using Ptr = BASE_NS::shared_ptr<CameraData>; argument391 return Ptr { new CameraData(entity) }; in Create() argument393 explicit CameraData(const CORE_NS::Entity& cameraEntity) : entity(cameraEntity) {} in CameraData() argument503 void RecreateOutputTexture(CameraData::Ptr camera);504 bool UpdateCameraRenderTarget(CameraData::Ptr camera);517 BASE_NS::vector<CameraData::Ptr> cameras_;518 CameraData::Ptr mainCamera_ {};
180 CameraData::Ptr cd; in SetCameraTarget()570 cameras_.emplace_back(CameraData::Create(entity)); in CreateCamera()588 cameras_.emplace_back(CameraData::Create(entity)); in SetDefaultCamera()645 cameras_.emplace_back(CameraData::Create(entity)); in AddCamera()679 CameraData::Ptr camera; in UpdateViewportSize()707 void SceneHolder::RecreateOutputTexture(CameraData::Ptr camera) in RecreateOutputTexture()721 bool SceneHolder::UpdateCameraRenderTarget(CameraData::Ptr camera) in UpdateCameraRenderTarget()
213 struct CameraData;214 CameraData UpdateAndGetPreviousFrameCameraData(331 struct CameraData { struct337 BASE_NS::unordered_map<CORE_NS::Entity, CameraData> cameraData_; argument
1873 … const CameraData prevFrameCamData = UpdateAndGetPreviousFrameCameraData(cameraEntity, view, proj); in ProcessCameras()1985 const CameraData prevFrameCamData = in ProcessReflection()2139 const CameraData prevFrameCamData = in ProcessShadowCamera()2599 RenderSystem::CameraData RenderSystem::UpdateAndGetPreviousFrameCameraData( in UpdateAndGetPreviousFrameCameraData()2602 CameraData currData = { view, proj, frameIndex_ }; in UpdateAndGetPreviousFrameCameraData()2604 const CameraData prevData = iter->second; in UpdateAndGetPreviousFrameCameraData()