Searched refs:CallbackMessageId (Results 1 – 2 of 2) sorted by relevance
83 SetMessageCallback(CallbackMessageId::PREPARE, callback); in PrepareCoordination()84 int32_t userData = static_cast<int32_t> (CallbackMessageId::PREPARE); in PrepareCoordination()97 SetMessageCallback(CallbackMessageId::UNPREPARE, callback); in UnprepareCoordination()98 int32_t userData = static_cast<int32_t> (CallbackMessageId::UNPREPARE); in UnprepareCoordination()112 SetMessageCallback(CallbackMessageId::ACTIVATE, callback); in ActivateCoordination()113 int32_t userData = static_cast<int32_t> (CallbackMessageId::ACTIVATE); in ActivateCoordination()128 SetMessageCallback(CallbackMessageId::DEACTIVATE, callback); in DeactivateCoordination()129 int32_t userData = static_cast<int32_t> (CallbackMessageId::DEACTIVATE); in DeactivateCoordination()143 SetStateCallback(CallbackMessageId::GET_COORDINATION, callback); in GetCoordinationState()144 int32_t userData = static_cast<int32_t> (CallbackMessageId::GET_COORDINATION); in GetCoordinationState()[all …]
45 enum class CallbackMessageId { enum79 void SetMessageCallback(CallbackMessageId id, FuncCoordinationMessage callback);80 void SetStateCallback(CallbackMessageId id, FuncCoordinationState callback);