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Searched refs:CalculateProjectionMatrix (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h34 BASE_NS::Math::Mat4X4 CalculateProjectionMatrix(const CameraComponent& cameraComponent, bool& isCam…
H A Dpicking.cpp262 … Math::Inverse(CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNegative)); in ScreenToWorld()
336 …Math::Mat4X4 viewToProj = CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNeg… in WorldToScreen()
H A Dscene_util.cpp63 Math::Mat4X4 CalculateProjectionMatrix(const CameraComponent& cameraComponent, bool& isCameraNegati… in CalculateProjectionMatrix() function
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1864 … const auto proj = CameraMatrixUtil::CalculateProjectionMatrix(component, isCameraNegative); in ProcessCameras()