Searched refs:CalculateProjectionMatrix (Results 1 – 4 of 4) sorted by relevance
34 BASE_NS::Math::Mat4X4 CalculateProjectionMatrix(const CameraComponent& cameraComponent, bool& isCam…
262 … Math::Inverse(CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNegative)); in ScreenToWorld()336 …Math::Mat4X4 viewToProj = CameraMatrixUtil::CalculateProjectionMatrix(cameraComponent, isCameraNeg… in WorldToScreen()
63 Math::Mat4X4 CalculateProjectionMatrix(const CameraComponent& cameraComponent, bool& isCameraNegati… in CalculateProjectionMatrix() function
1864 … const auto proj = CameraMatrixUtil::CalculateProjectionMatrix(component, isCameraNegative); in ProcessCameras()