Searched refs:CURRENT_WHOLE (Results 1 – 6 of 6) sorted by relevance
355 case DirtyRegionDebugType::CURRENT_WHOLE: in UpdateDebugRegionTypeEnable()356 debugRegionEnabled_[DebugRegionType::CURRENT_WHOLE] = true; in UpdateDebugRegionTypeEnable()363 debugRegionEnabled_[DebugRegionType::CURRENT_WHOLE] = true; in UpdateDebugRegionTypeEnable()366 debugRegionEnabled_[DebugRegionType::CURRENT_WHOLE] = true; in UpdateDebugRegionTypeEnable()
414 auto dirtyDebugType02 = DirtyRegionDebugType::CURRENT_WHOLE;416 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE));425 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE));429 EXPECT_TRUE(fun.IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE));
30 CURRENT_WHOLE, enumerator
32 CURRENT_WHOLE, enumerator
1050 visitor.curDirtyManager_->debugRegionEnabled_[DebugRegionType::CURRENT_WHOLE] = 1;1058 visitor.curDirtyManager_->debugRegionEnabled_[DebugRegionType::CURRENT_WHOLE] = 0;
266 if (curDirtyManager_->IsDebugRegionTypeEnable(DebugRegionType::CURRENT_WHOLE)) { in DrawDirtyRegion()