Searched refs:CUBEMAP (Results 1 – 7 of 7) sorted by relevance
39 CUBEMAP = 2, enumerator
42 CUBEMAP = 2, enumerator
32 DECL_ENUM(CORE3D_NS::EnvironmentComponent::Background, CUBEMAP, "Cubemap")
239 type = IEnvironment::BackgroundType::CUBEMAP; in SetBackgroundType()
1041 engineBackgourndType = CORE3D_NS::EnvironmentComponent::Background::CUBEMAP; in LoadEnvModel()
445 } else if (component.background == EnvironmentComponent::Background::CUBEMAP) { in FillRenderEnvironment()
2172 envHandle->background = EnvironmentComponent::Background::CUBEMAP; in CreateEnvironmentComponent()