Searched refs:CONN_STATE_CONNECTING (Results 1 – 5 of 5) sorted by relevance
31 CONN_STATE_CONNECTING = 2, /* Do connecting, four handshake not finished yet */ enumerator
240 if (connState == CONN_STATE_CONNECTING) { in SpungeConnMsgCheckSockState()335 FillpNetconnSetState(sock->netconn, CONN_STATE_CONNECTING); in SpungeHandleMsgConnect()617 case CONN_STATE_CONNECTING: in SpungeCloseMsgFreeSrc()
450 if (connState != CONN_STATE_CONNECTING) { in FillpConnReqAckInput()619 FillpNetconnSetState(newConn, CONN_STATE_CONNECTING); in FillpInitNewConnByConfirm()1053 if (connState != CONN_STATE_CONNECTING) { in FillpConnConfirmAckInput()1254 case CONN_STATE_CONNECTING: in FillpHandleFin()
257 if (sock->netconn->state == CONN_STATE_CONNECTING) { in FtInnerValidateAppConfigSet()
457 if (connState != CONN_STATE_CONNECTING) { in SpungeSendConnectMsg()