Searched refs:BuildBehavior (Results 1 – 10 of 10) sorted by relevance
125 INode::BuildBehavior buildBehavior = INode::BuildBehavior::NODE_BUILD_CHILDREN_GRADUAL) = 0;203 INode::BuildBehavior buildBehavior = INode::BuildBehavior::NODE_BUILD_CHILDREN_GRADUAL) = 0;
168 enum BuildBehavior { enum184 virtual bool BuildChildren(BuildBehavior options) = 0;
303 SCENE_NS::INode::BuildBehavior::NODE_BUILD_CHILDREN_NO_BUILD)); in GetAnimations()330 … SCENE_NS::ClassId::Animation.Id(), SCENE_NS::INode::BuildBehavior::NODE_BUILD_CHILDREN_NO_BUILD)); in GetAnimation()396 SCENE_NS::INode::BuildBehavior buildBehavior) override in GetNode()462 bool recurse, SCENE_NS::INode::BuildBehavior buildBehavior) in GetNodeRecursive()626 … SCENE_NS::ClassId::Material.Id(), SCENE_NS::INode::BuildBehavior::NODE_BUILD_CHILDREN_NO_BUILD)); in GetMaterial()661 … SCENE_NS::ClassId::Mesh.Id(), SCENE_NS::INode::BuildBehavior::NODE_BUILD_CHILDREN_NO_BUILD)); in GetMesh()904 …GetNode(path, META_NS::IObject::UID, SCENE_NS::INode::BuildBehavior::NODE_BUILD_CHILDREN_NO_BUILD)… in GetEcsObject()1036 const META_NS::ObjectId classId, SCENE_NS::INode::BuildBehavior buildBehavior) override in CreateNode()
237 bool BuildChildren(SCENE_NS::INode::BuildBehavior options) override;381 SCENE_NS::INode::BuildBehavior buildBehavior_ { NODE_BUILD_CHILDREN_GRADUAL };
348 bool BuildChildren(SCENE_NS::INode::BuildBehavior) override in BuildChildren() argument
204 bool BuildChildren(SCENE_NS::INode::BuildBehavior) override in BuildChildren() argument
986 bool NodeImpl::BuildChildren(SCENE_NS::INode::BuildBehavior options) in BuildChildren()
1234 bool BuildChildren(SCENE_NS::INode::BuildBehavior) override in BuildChildren() argument
321 node->BuildChildren(SCENE_NS::INode::BuildBehavior::NODE_BUILD_ONLY_DIRECT_CHILDREN); in GetChildContainer()579 node->BuildChildren(SCENE_NS::INode::BuildBehavior::NODE_BUILD_ONLY_DIRECT_CHILDREN); in recurse_children()
556 … root->BuildChildren(SCENE_NS::INode::BuildBehavior::NODE_BUILD_ONLY_DIRECT_CHILDREN); in GetRoot()