Searched refs:BackGroundChangeState (Results 1 – 4 of 4) sorted by relevance
114 (void)playerServer->BackGroundChangeState(PlayerStates::PLAYER_PAUSED, true); in OnAudioSessionChecked()
569 int32_t ret = playerServer->BackGroundChangeState(PlayerStates::PLAYER_PAUSED, false); in DoIpcAbnormality()587 int32_t ret = playerServer->BackGroundChangeState(PlayerStates::PLAYER_STARTED, false); in DoIpcRecovery()596 int32_t ret = playerServer->BackGroundChangeState(PlayerStates::PLAYER_STARTED, false); in DoIpcRecovery()
123 int32_t BackGroundChangeState(PlayerStates state, bool isBackGroundCb);
573 int32_t PlayerServer::BackGroundChangeState(PlayerStates state, bool isBackGroundCb) in BackGroundChangeState() function in OHOS::Media::PlayerServer1206 (void)BackGroundChangeState(PLAYER_PAUSED, true); in HandleAudioDeviceChangeEvent()