Searched refs:AppFreezeState (Results 1 – 7 of 7) sorted by relevance
25 class AppFreezeState : public DelayedSingleton<AppFreezeState>,26 public std::enable_shared_from_this<AppFreezeState> {27 DISALLOW_COPY_AND_MOVE(AppFreezeState);29 AppFreezeState();30 virtual ~AppFreezeState() = default;
23 AppFreezeState::AppFreezeState() in AppFreezeState() function in OHOS::AbilityRuntime::AppFreezeState28 void AppFreezeState::SetAppFreezeState(uint32_t flag) in SetAppFreezeState()44 void AppFreezeState::CancelAppFreezeState(uint32_t flag) in CancelAppFreezeState()
64 auto appFreezeState = std::make_shared<AbilityRuntime::AppFreezeState> ();
532 if (it->second.state == AppFreezeState::APPFREEZE_STATE_CANCELED) { in IsProcessDebug()585 return AppFreezeState::APPFREEZE_STATE_IDLE; in GetFreezeState()621 if (state == AppFreezeState::APPFREEZE_STATE_FREEZE) { in IsNeedIgnoreFreezeEvent()632 SetFreezeState(pid, AppFreezeState::APPFREEZE_STATE_FREEZE); in IsNeedIgnoreFreezeEvent()647 info.state = AppFreezeState::APPFREEZE_STATE_CANCELING; in CancelAppFreezeDetect()669 appfreezeFilterMap_[bundleName].state = AppFreezeState::APPFREEZE_STATE_CANCELED; in ResetAppfreezeState()
50 enum AppFreezeState { enum
194 int state = AppfreezeManager::AppFreezeState::APPFREEZE_STATE_FREEZE;
1308 SetAppDebug(AbilityRuntime::AppFreezeState::AppFreezeFlag::DEBUG_LAUNCH_MODE, true); in HandleLaunchApplication()3336 SetAppDebug(AbilityRuntime::AppFreezeState::AppFreezeFlag::ATTACH_DEBUG_MODE, true); in AttachAppDebug()3342 SetAppDebug(AbilityRuntime::AppFreezeState::AppFreezeFlag::ATTACH_DEBUG_MODE, false); in DetachAppDebug()3356 SetAppDebug(AbilityRuntime::AppFreezeState::AppFreezeFlag::ASSERT_DEBUG_MODE, true); in AssertFaultPauseMainThreadDetection()3367 SetAppDebug(AbilityRuntime::AppFreezeState::AppFreezeFlag::ASSERT_DEBUG_MODE, false); in AssertFaultResumeMainThreadDetection()3401 auto state = DelayedSingleton<AbilityRuntime::AppFreezeState>::GetInstance(); in SetAppDebug()