Searched refs:AllocateRenderData (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 245 void* AllocateRenderData( in AllocateRenderData() function 274 T* AllocateRenderData(RenderCommandList::LinearAllocatorStruct& allocator, uint32_t count) in AllocateRenderData() function 276 …return static_cast<T*>(AllocateRenderData(allocator, std::alignment_of<T>::value, sizeof(T) * coun… in AllocateRenderData() 282 return static_cast<T*>(AllocateRenderData(allocator, std::alignment_of<T>::value, sizeof(T))); in AllocateRenderCommand() 889 …data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCo… in BeginRenderPass() 891 data->subpassResourceStates = { AllocateRenderData<RenderPassAttachmentResourceStates>( in BeginRenderPass() 980 …data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCo… in BeginRenderPass() 982 data->subpassResourceStates = { AllocateRenderData<RenderPassAttachmentResourceStates>( in BeginRenderPass() 1592 if (auto* doData = AllocateRenderData<uint32_t>(allocator_, dynCount); doData) { in BindDescriptorSets() 1689 … AllocateRenderData(allocator_, std::alignment_of<AccelerationStructureGeometryAabbsData>(), in BuildAccelerationStructures() [all …]
|