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Searched refs:AllocateRenderData (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp245 void* AllocateRenderData( in AllocateRenderData() function
274 T* AllocateRenderData(RenderCommandList::LinearAllocatorStruct& allocator, uint32_t count) in AllocateRenderData() function
276 …return static_cast<T*>(AllocateRenderData(allocator, std::alignment_of<T>::value, sizeof(T) * coun… in AllocateRenderData()
282 return static_cast<T*>(AllocateRenderData(allocator, std::alignment_of<T>::value, sizeof(T))); in AllocateRenderCommand()
889 …data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCo… in BeginRenderPass()
891 data->subpassResourceStates = { AllocateRenderData<RenderPassAttachmentResourceStates>( in BeginRenderPass()
980 …data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCo… in BeginRenderPass()
982 data->subpassResourceStates = { AllocateRenderData<RenderPassAttachmentResourceStates>( in BeginRenderPass()
1592 if (auto* doData = AllocateRenderData<uint32_t>(allocator_, dynCount); doData) { in BindDescriptorSets()
1689AllocateRenderData(allocator_, std::alignment_of<AccelerationStructureGeometryAabbsData>(), in BuildAccelerationStructures()
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