Searched refs:AddRenderNodeFactory (Results 1 – 4 of 4) sorted by relevance
48 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeBackBuffer>()); in RegisterCoreRenderNodes()49 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeBloom>()); in RegisterCoreRenderNodes()50 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCombinedPostProcess>()); in RegisterCoreRenderNodes()51 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeComputeGeneric>()); in RegisterCoreRenderNodes()52 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCreateGpuBuffers>()); in RegisterCoreRenderNodes()53 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCreateGpuImages>()); in RegisterCoreRenderNodes()54 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeEndFrameStaging>()); in RegisterCoreRenderNodes()55 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeFullscreenGeneric>()); in RegisterCoreRenderNodes()56 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeShaderPassesGeneric>()); in RegisterCoreRenderNodes()58 renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeSinglePostProcess>()); in RegisterCoreRenderNodes()[all …]
54 void AddRenderNodeFactory(const RenderNodeTypeInfo& typeInfo);
58 void RenderNodeManager::AddRenderNodeFactory(const RenderNodeTypeInfo& typeInfo) in AddRenderNodeFactory() function in RenderNodeManager
444 renderNodeMgr.AddRenderNodeFactory(*static_cast<const RenderNodeTypeInfo*>(info)); in Init()676 renderNodeMgr.AddRenderNodeFactory(*static_cast<const RenderNodeTypeInfo*>(info)); in OnTypeInfoEvent()