Searched refs:AddLightSourcesAndPos (Results 1 – 2 of 2) sorted by relevance
142 …illuminatedNode->GetRenderProperties().GetIlluminated()->AddLightSourcesAndPos(lightSourcePtr, lig… in CheckIlluminated()
314 …void AddLightSourcesAndPos(const std::shared_ptr<RSLightSource>& lightSourcePtr, const Vector4f& l… in AddLightSourcesAndPos() function