Searched refs:AbilityVisibilityState (Results 1 – 5 of 5) sorted by relevance
350 enum class AbilityVisibilityState { enum491 AbilityVisibilityState GetAbilityVisibilityState() const;492 void SetAbilityVisibilityState(AbilityVisibilityState state);1304 std::atomic<AbilityVisibilityState> abilityVisibilityState_ = AbilityVisibilityState::INITIAL;
1347 AbilityVisibilityState AbilityRecord::GetAbilityVisibilityState() const in GetAbilityVisibilityState()1352 void AbilityRecord::SetAbilityVisibilityState(AbilityVisibilityState state) in SetAbilityVisibilityState()1359 if (GetAbilityVisibilityState() == AbilityVisibilityState::INITIAL) { in UpdateAbilityVisibilityState()1360 auto state = AbilityVisibilityState::UNSPECIFIED; in UpdateAbilityVisibilityState()1366 state = AbilityVisibilityState::FOREGROUND_SHOW; in UpdateAbilityVisibilityState()1368 state = AbilityVisibilityState::FOREGROUND_HIDE; in UpdateAbilityVisibilityState()
2633 EXPECT_EQ(AbilityVisibilityState::INITIAL, abilityRecord_->GetAbilityVisibilityState());2634 abilityRecord_->SetAbilityVisibilityState(AbilityVisibilityState::FOREGROUND_HIDE);2635 EXPECT_EQ(AbilityVisibilityState::FOREGROUND_HIDE, abilityRecord_->GetAbilityVisibilityState());2972 abilityRecord->SetAbilityVisibilityState(AbilityVisibilityState::FOREGROUND_HIDE);
2588 if (state == AbilityVisibilityState::UNSPECIFIED || state == AbilityVisibilityState::INITIAL) { in ChangeUIAbilityVisibilityBySCB()2594 uiAbilityRecord->SetAbilityVisibilityState(AbilityVisibilityState::FOREGROUND_SHOW); in ChangeUIAbilityVisibilityBySCB()2597 uiAbilityRecord->SetAbilityVisibilityState(AbilityVisibilityState::FOREGROUND_HIDE); in ChangeUIAbilityVisibilityBySCB()
3174 abilityRecord->SetAbilityVisibilityState(AbilityVisibilityState::INITIAL);3195 abilityRecord->SetAbilityVisibilityState(AbilityVisibilityState::UNSPECIFIED);3216 abilityRecord->SetAbilityVisibilityState(AbilityVisibilityState::FOREGROUND_SHOW);3236 abilityRecord->SetAbilityVisibilityState(AbilityVisibilityState::FOREGROUND_HIDE);