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Searched refs:waitStatus (Results 1 – 2 of 2) sorted by relevance

/aosp14/frameworks/base/libs/hwui/pipeline/skia/
H A DVkInteropFunctorDrawable.cpp173 EGLint waitStatus = eglClientWaitSyncKHR(display, glDrawFinishedFence, 0, FENCE_TIMEOUT); in onDraw() local
174 LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR, in onDraw()
/aosp14/frameworks/base/libs/hwui/
H A DHardwareBitmapUploader.cpp217 EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 0, FENCE_TIMEOUT); in onUploadHardwareBitmap() local
218 ALOGE_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR, in onUploadHardwareBitmap()