Searched refs:waitStatus (Results 1 – 2 of 2) sorted by relevance
173 EGLint waitStatus = eglClientWaitSyncKHR(display, glDrawFinishedFence, 0, FENCE_TIMEOUT); in onDraw() local174 LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR, in onDraw()
217 EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 0, FENCE_TIMEOUT); in onUploadHardwareBitmap() local218 ALOGE_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR, in onUploadHardwareBitmap()