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Searched refs:usingGL (Results 1 – 1 of 1) sorted by relevance

/aosp14/frameworks/base/libs/hwui/
H A DHardwareBitmapUploader.cpp323 static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) { in determineFormat() argument
357 formatInfo.isSupported = usingGL; in determineFormat()
402 static void createUploader(bool usingGL) { in createUploader() argument
406 if (usingGL) { in createUploader()
417 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap() local
420 FormatInfo format = determineFormat(sourceBitmap, usingGL); in allocateHardwareBitmap()
440 createUploader(usingGL); in allocateHardwareBitmap()
450 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize() local
452 createUploader(usingGL); in initialize()