Searched refs:usingGL (Results 1 – 1 of 1) sorted by relevance
323 static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) { in determineFormat() argument357 formatInfo.isSupported = usingGL; in determineFormat()402 static void createUploader(bool usingGL) { in createUploader() argument406 if (usingGL) { in createUploader()417 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap() local420 FormatInfo format = determineFormat(sourceBitmap, usingGL); in allocateHardwareBitmap()440 createUploader(usingGL); in allocateHardwareBitmap()450 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize() local452 createUploader(usingGL); in initialize()