Searched refs:user_server_ (Results 1 – 2 of 2) sorted by relevance
95 user_server_.SetServerRunning(); in StartServerForUserspaceSnapshots()97 user_server_.SetIouringEnabled(); in StartServerForUserspaceSnapshots()101 return user_server_.RunForSocketHandoff(); in StartServerForUserspaceSnapshots()104 if (!user_server_.Start(FLAGS_socket)) { in StartServerForUserspaceSnapshots()107 return user_server_.Run(); in StartServerForUserspaceSnapshots()117 if (!handler || !user_server_.StartHandler(handler)) { in StartServerForUserspaceSnapshots()130 return user_server_.WaitForSocket(); in StartServerForUserspaceSnapshots()199 if (user_server_.IsServerRunning()) { in Interrupt()200 user_server_.Interrupt(); in Interrupt()207 if (user_server_.IsServerRunning()) { in ReceivedSocketSignal()[all …]
55 UserSnapshotServer user_server_; variable