Searched refs:transitionToFullShadeProgress (Results 1 – 7 of 7) sorted by relevance
315 verify(depthController).transitionToFullShadeProgress = anyFloat()326 verify(depthController).transitionToFullShadeProgress = 0f337 verify(depthController).transitionToFullShadeProgress = 0.1f420 verify(scrimController).transitionToFullShadeProgress(438 verify(scrimController).transitionToFullShadeProgress(456 verify(scrimController).transitionToFullShadeProgress(474 verify(scrimController).transitionToFullShadeProgress(548 private fun ScrimController.transitionToFullShadeProgress(
289 notificationShadeDepthController.transitionToFullShadeProgress = 1f313 notificationShadeDepthController.transitionToFullShadeProgress = 1f
94 private var transitionToFullShadeProgress = 0f regex217 if (transitionToFullShadeProgress != 0f) {345 pw.println("transitionToFullShadeProgress=$transitionToFullShadeProgress")449 transitionToFullShadeProgress = progress472 alpha = (alpha * (1.0f - transitionToFullShadeProgress)).toInt()
131 var transitionToFullShadeProgress = 0f regex203 combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress))475 it.println("transitionToFullShadeProgress: $transitionToFullShadeProgress")
445 depthController.transitionToFullShadeProgress = 0f449 depthController.transitionToFullShadeProgress = depthProgress
312 void setTransitionToFullShadeProgress(float transitionToFullShadeProgress); in setTransitionToFullShadeProgress() argument
3128 public void setTransitionToFullShadeProgress(float transitionToFullShadeProgress) { in setTransitionToFullShadeProgress() argument3129 mTransitionToFullShadeProgress = transitionToFullShadeProgress; in setTransitionToFullShadeProgress()