Searched refs:textureMatrix (Results 1 – 2 of 2) sorted by relevance
112 SkMatrix textureMatrix; in draw() local113 if (!textureMatrixInv.invert(&textureMatrix)) { in draw()114 textureMatrix = textureMatrixInv; in draw()118 matrix = SkMatrix::Concat(layerTransform, textureMatrix); in draw()
667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect() argument670 GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0); in drawTextureRect()