Searched refs:surfaceDrawn (Results 1 – 2 of 2) sorted by relevance
132 update.state.surfaceDrawn = false; in doUpdateSprites()162 update.state.surfaceDrawn = false; in doUpdateSprites()186 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()187 update.state.surfaceDrawn = false; in doUpdateSprites()191 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn in doUpdateSprites()195 update.state.surfaceDrawn = true; in doUpdateSprites()206 && update.state.surfaceDrawn; in doUpdateSprites()293 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
158 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()175 bool surfaceDrawn; member218 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()