Searched refs:sksl (Results 1 – 2 of 2) sorted by relevance
270 static jlong RuntimeShader_createShaderBuilder(JNIEnv* env, jobject, jstring sksl) { in RuntimeShader_createShaderBuilder() argument271 ScopedUtfChars strSksl(env, sksl); in RuntimeShader_createShaderBuilder()
586 const char* sksl = in TEST() local590 auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(sksl)); in TEST()