Searched refs:shaderString (Results 1 – 1 of 1) sorted by relevance
48 auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in createLinearEffectColorFilter() local49 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString)); in createLinearEffectColorFilter()