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Searched refs:shaderString (Results 1 – 1 of 1) sorted by relevance

/aosp14/frameworks/base/libs/hwui/
H A DTonemapper.cpp48 auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in createLinearEffectColorFilter() local
49 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString)); in createLinearEffectColorFilter()